terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Connecting

bool Telepathy.Client.Connecting
getset

Definition at line 52 of file Client.cs.

53 {
54 [global::Cpp2ILInjected.Token(Token = "0x6001259")]
55 [global::Cpp2ILInjected.Address(RVA = "0xA77A84", Offset = "0xA77A84", Length = "0x18")]
56 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Netplay), Member = "TcpLocalClientLoop", MemberParameters = new object[] { typeof(object) }, ReturnType = typeof(void))]
57 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Netplay), Member = "TcpClientLoop", MemberParameters = new object[] { typeof(object) }, ReturnType = typeof(void))]
58 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
59 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
60 get
61 {
62 throw null;
63 }
64 }
class f__AnonymousType0<< Count > j__TPar