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| | NetworkStream (Socket socket) |
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| | NetworkStream (Socket socket, bool ownsSocket) |
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| | NetworkStream (Socket socket, FileAccess access, bool ownsSocket) |
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| override long | Seek (long offset, SeekOrigin origin) |
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| override int | Read (byte[] buffer, int offset, int size) |
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| override int | Read (Span< byte > destination) |
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| override int | ReadByte () |
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| override void | Write (byte[] buffer, int offset, int size) |
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| override void | Write (ReadOnlySpan< byte > source) |
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| override void | WriteByte (byte value) |
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| void | Close (int timeout) |
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| override IAsyncResult | BeginRead (byte[] buffer, int offset, int size, AsyncCallback callback, object state) |
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| override int | EndRead (IAsyncResult asyncResult) |
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| override IAsyncResult | BeginWrite (byte[] buffer, int offset, int size, AsyncCallback callback, object state) |
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| override void | EndWrite (IAsyncResult asyncResult) |
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| override Task< int > | ReadAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken) |
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| override ValueTask< int > | ReadAsync (Memory< byte > buffer, CancellationToken cancellationToken) |
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| override Task | WriteAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken) |
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| override ValueTask | WriteAsync (ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken) |
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| override void | Flush () |
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| override Task | FlushAsync (CancellationToken cancellationToken) |
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| override void | SetLength (long value) |
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| void | CopyTo (Stream destination) |
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| virtual void | CopyTo (Stream destination, int bufferSize) |
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| virtual void | Close () |
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| void | Dispose () |
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| virtual global::System.Threading.Tasks.Task | FlushAsync (global::System.Threading.CancellationToken cancellationToken) |
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| virtual global::System.IAsyncResult | BeginRead (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) |
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| virtual int | EndRead (global::System.IAsyncResult asyncResult) |
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| global::System.Threading.Tasks.Task< int > | ReadAsync (byte[] buffer, int offset, int count) |
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| virtual global::System.Threading.Tasks.Task< int > | ReadAsync (byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken) |
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| virtual global::System.Threading.Tasks.ValueTask< int > | ReadAsync (global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken)) |
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| virtual global::System.IAsyncResult | BeginWrite (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) |
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| virtual void | EndWrite (global::System.IAsyncResult asyncResult) |
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| global::System.Threading.Tasks.Task | WriteAsync (byte[] buffer, int offset, int count) |
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| virtual global::System.Threading.Tasks.Task | WriteAsync (byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken) |
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| virtual global::System.Threading.Tasks.ValueTask | WriteAsync (global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken)) |
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| virtual int | Read (global::System.Span< byte > buffer) |
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| virtual void | Write (global::System.ReadOnlySpan< byte > buffer) |
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| void | SetSocketTimeoutOption (SocketShutdown mode, int timeout, bool silent) |
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| global::System.Threading.SemaphoreSlim | EnsureAsyncActiveSemaphoreInitialized () |
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| global::System.IAsyncResult | BeginReadInternal (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) |
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| global::System.IAsyncResult | BeginWriteInternal (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) |
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| global::System.IAsyncResult | BlockingBeginRead (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) |
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| global::System.IAsyncResult | BlockingBeginWrite (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) |
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Definition at line 12 of file NetworkStream.cs.