terraria-cpp2il v1.4.4.9
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System.Net.Sockets.NetworkStream Class Reference
+ Inheritance diagram for System.Net.Sockets.NetworkStream:
+ Collaboration diagram for System.Net.Sockets.NetworkStream:

Public Member Functions

 NetworkStream (Socket socket)
 
 NetworkStream (Socket socket, bool ownsSocket)
 
 NetworkStream (Socket socket, FileAccess access, bool ownsSocket)
 
override long Seek (long offset, SeekOrigin origin)
 
override int Read (byte[] buffer, int offset, int size)
 
override int Read (Span< byte > destination)
 
override int ReadByte ()
 
override void Write (byte[] buffer, int offset, int size)
 
override void Write (ReadOnlySpan< byte > source)
 
override void WriteByte (byte value)
 
void Close (int timeout)
 
override IAsyncResult BeginRead (byte[] buffer, int offset, int size, AsyncCallback callback, object state)
 
override int EndRead (IAsyncResult asyncResult)
 
override IAsyncResult BeginWrite (byte[] buffer, int offset, int size, AsyncCallback callback, object state)
 
override void EndWrite (IAsyncResult asyncResult)
 
override Task< int > ReadAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken)
 
override ValueTask< int > ReadAsync (Memory< byte > buffer, CancellationToken cancellationToken)
 
override Task WriteAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken)
 
override ValueTask WriteAsync (ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)
 
override void Flush ()
 
override Task FlushAsync (CancellationToken cancellationToken)
 
override void SetLength (long value)
 
void CopyTo (Stream destination)
 
virtual void CopyTo (Stream destination, int bufferSize)
 
virtual void Close ()
 
void Dispose ()
 
virtual global::System.Threading.Tasks.Task FlushAsync (global::System.Threading.CancellationToken cancellationToken)
 
virtual global::System.IAsyncResult BeginRead (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)
 
virtual int EndRead (global::System.IAsyncResult asyncResult)
 
global::System.Threading.Tasks.Task< int > ReadAsync (byte[] buffer, int offset, int count)
 
virtual global::System.Threading.Tasks.Task< int > ReadAsync (byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)
 
virtual global::System.Threading.Tasks.ValueTask< int > ReadAsync (global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))
 
virtual global::System.IAsyncResult BeginWrite (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)
 
virtual void EndWrite (global::System.IAsyncResult asyncResult)
 
global::System.Threading.Tasks.Task WriteAsync (byte[] buffer, int offset, int count)
 
virtual global::System.Threading.Tasks.Task WriteAsync (byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)
 
virtual global::System.Threading.Tasks.ValueTask WriteAsync (global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))
 
virtual int Read (global::System.Span< byte > buffer)
 
virtual void Write (global::System.ReadOnlySpan< byte > buffer)
 

Static Public Attributes

static readonly Stream Null
 

Protected Member Functions

override void Dispose (bool disposing)
 
override void Finalize ()
 

Package Functions

void SetSocketTimeoutOption (SocketShutdown mode, int timeout, bool silent)
 
global::System.Threading.SemaphoreSlim EnsureAsyncActiveSemaphoreInitialized ()
 
global::System.IAsyncResult BeginReadInternal (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)
 
global::System.IAsyncResult BeginWriteInternal (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)
 
global::System.IAsyncResult BlockingBeginRead (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)
 
global::System.IAsyncResult BlockingBeginWrite (byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)
 

Static Package Functions

static int BlockingEndRead (global::System.IAsyncResult asyncResult)
 
static void BlockingEndWrite (global::System.IAsyncResult asyncResult)
 
static global::System.Threading.Tasks.ValueTask< int > Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0 (global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)
 

Properties

override bool CanRead [get, set]
 
override bool CanSeek [get, set]
 
override bool CanWrite [get, set]
 
override bool CanTimeout [get, set]
 
override int ReadTimeout [get, set]
 
override int WriteTimeout [get, set]
 
virtual bool DataAvailable [get, set]
 
override long Length [get, set]
 
override long Position [get, set]
 
Socket InternalSocket [get, set]
 

Private Member Functions

int GetCopyBufferSize ()
 
global::System.Threading.Tasks.Task< int > BeginEndReadAsync (byte[] buffer, int offset, int count)
 
void RunReadWriteTaskWhenReady (global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)
 
void RunReadWriteTask (Stream.ReadWriteTask readWriteTask)
 
void FinishTrackingAsyncOperation ()
 
global::System.Threading.Tasks.Task FinishWriteAsync (global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)
 
global::System.Threading.Tasks.Task BeginEndWriteAsync (byte[] buffer, int offset, int count)
 
bool HasOverriddenBeginEndRead ()
 
bool HasOverriddenBeginEndWrite ()
 

Private Attributes

readonly Socket _streamSocket
 
readonly bool _ownsSocket
 
bool _readable
 
bool _writeable
 
int _closeTimeout
 
bool _cleanedUp
 
int _currentReadTimeout
 
int _currentWriteTimeout
 
Stream.ReadWriteTask _activeReadWriteTask
 
global::System.Threading.SemaphoreSlim _asyncActiveSemaphore
 

Detailed Description

Definition at line 12 of file NetworkStream.cs.


The documentation for this class was generated from the following file: