terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Telepathy.Client Member List

This is the complete list of members for Telepathy.Client, including all inherited members.

_ConnectingTelepathy.Clientprivate
b__11_0()Telepathy.Clientinlineprivate
clientTelepathy.Client
Client()Telepathy.Clientinline
Common()Telepathy.Commoninlineprotected
Common()Telepathy.Commoninlineprivatestatic
Connect(string ip, int port)Telepathy.Clientinline
ConnectedTelepathy.Client
ConnectingTelepathy.Client
Disconnect()Telepathy.Clientinline
GetIPAddress()Telepathy.Clientinlineprivate
GetIPV6AddressFromIPV4(string hostname, out string ipv6Address)Telepathy.Clientinlineprivate
GetNextMessage(out Message message)Telepathy.Commoninline
headerTelepathy.Commonprivatestatic
MaxMessageSizeTelepathy.Common
messageQueueSizeWarningTelepathy.Commonstatic
NoDelayTelepathy.Common
payloadTelepathy.Commonprivatestatic
ReadMessageBlocking(NetworkStream stream, int MaxMessageSize, out byte[] content)Telepathy.Commoninlineprotectedstatic
ReceiveLoop(int connectionId, TcpClient client, ConcurrentQueue< Message > receiveQueue, int MaxMessageSize)Telepathy.Commoninlineprotectedstatic
receiveQueueTelepathy.Commonprotected
ReceiveQueueCountTelepathy.Common
receiveThreadTelepathy.Clientprivate
ReceiveThreadFunction(string ip, int port)Telepathy.Clientinlineprivate
Send(byte[] data, int length)Telepathy.Clientinline
SendLoop(int connectionId, TcpClient client, SafeQueue< byte[]> sendQueue, ManualResetEvent sendPending)Telepathy.Commoninlineprotectedstatic
SendMessagesBlocking(NetworkStream stream, byte[][] messages)Telepathy.Commoninlineprotectedstatic
sendPendingTelepathy.Clientprivate
sendQueueTelepathy.Clientprivate
sendThreadTelepathy.Clientprivate
SendTimeoutTelepathy.Common