terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.Sockets.TcpClient Class Reference
+ Inheritance diagram for System.Net.Sockets.TcpClient:
+ Collaboration diagram for System.Net.Sockets.TcpClient:

Public Member Functions

 TcpClient ()
 
 TcpClient (AddressFamily family)
 
void Connect (string hostname, int port)
 
void Connect (IPAddress address, int port)
 
void Connect (IPEndPoint remoteEP)
 
IAsyncResult BeginConnect (string host, int port, AsyncCallback requestCallback, object state)
 
void EndConnect (IAsyncResult asyncResult)
 
Task ConnectAsync (string host, int port)
 
NetworkStream GetStream ()
 
void Close ()
 
void Dispose ()
 

Protected Member Functions

virtual void Dispose (bool disposing)
 
override void Finalize ()
 

Package Functions

 TcpClient (Socket acceptedSocket)
 

Properties

Socket Client [get, set]
 
bool Connected [get, set]
 
int SendTimeout [set]
 
bool NoDelay [set]
 

Private Member Functions

void initialize ()
 

Private Attributes

Socket m_ClientSocket
 
bool m_Active
 
NetworkStream m_DataStream
 
AddressFamily m_Family
 
bool m_CleanedUp
 

Detailed Description

Definition at line 10 of file TcpClient.cs.


The documentation for this class was generated from the following file: