terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
class | Segment |
Public Member Functions | |
ConcurrentQueue () | |
T[] | ToArray () |
void | CopyTo (T[] array, int index) |
global::System.Collections.Generic.IEnumerator< T > | GetEnumerator () |
void | Enqueue (T item) |
bool | TryDequeue (out T result) |
Properties | |
bool System.Collections.ICollection. | IsSynchronized [get, set] |
object System.Collections.ICollection. | SyncRoot [get, set] |
int | Count [get, set] |
class< Enumerate > global::System. | IEnumerator [set] |
Private Member Functions | |
void System.Collections.ICollection. | CopyTo (global::System.Array array, int index) |
IEnumerator System.Collections.IEnumerable. | GetEnumerator () |
bool System.Collections.Concurrent.IProducerConsumerCollection< T >. | TryAdd (T item) |
bool System.Collections.Concurrent.IProducerConsumerCollection< T >. | TryTake (out T item) |
void | SnapForObservation (out ConcurrentQueue< T >.Segment head, out int headHead, out ConcurrentQueue< T >.Segment tail, out int tailTail) |
T | GetItemWhenAvailable (ConcurrentQueue< T >.Segment segment, int i) |
global::System.Collections.Generic.IEnumerator< T > | Enumerate (ConcurrentQueue< T >.Segment head, int headHead, ConcurrentQueue< T >.Segment tail, int tailTail) |
void | EnqueueSlow (T item) |
bool | TryDequeueSlow (out T item) |
Static Private Member Functions | |
static int | GetCount (ConcurrentQueue< T >.Segment s, int head, int tail) |
static long | GetCount (ConcurrentQueue< T >.Segment head, int headHead, ConcurrentQueue< T >.Segment tail, int tailTail) |
Private Attributes | |
object | _crossSegmentLock |
ConcurrentQueue< T >.Segment | _tail |
ConcurrentQueue< T >.Segment | _head |
class< Enumerate > | d__28: global::System.Collections.Generic.IEnumerator<T> |
class< Enumerate > global::System. | IDisposable |
Definition at line 16 of file ConcurrentQueue.cs.