terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
|
Public Member Functions | |
void | Dispose () |
void | Exit () |
void | ResetElapsedTime () |
void | Run () |
void | RunOneFrame () |
void | SuppressDraw () |
void | Tick () |
Game () | |
Protected Member Functions | |
virtual bool | BeginDraw () |
virtual void | BeginRun () |
virtual void | Dispose (bool disposing) |
virtual void | Draw (GameTime gameTime) |
virtual void | EndDraw () |
virtual void | EndRun () |
virtual void | Initialize () |
virtual void | LoadContent () |
virtual void | OnActivated (object sender, EventArgs args) |
virtual void | OnDeactivated (object sender, EventArgs args) |
virtual void | OnExiting (object sender, EventArgs args) |
virtual bool | ShowMissingRequirementMessage (Exception exception) |
virtual void | UnloadContent () |
virtual void | Update (GameTime gameTime) |
Properties | |
GameComponentCollection | Components [get, set] |
ContentManager | Content [get, set] |
GraphicsDevice | GraphicsDevice [get, set] |
TimeSpan | InactiveSleepTime [get, set] |
bool | IsActive [get, set] |
bool | IsFixedTimeStep [get, set] |
bool | IsMouseVisible [get, set] |
GameServiceContainer | Services [get, set] |
TimeSpan | TargetElapsedTime [get, set] |
GameWindow | Window [get, set] |
EventHandler< EventArgs > | Activated [set] |
EventHandler< EventArgs > | Deactivated [set] |
EventHandler< EventArgs > | Disposed [set] |
EventHandler< EventArgs > | Exiting [set] |