terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Server.Game Class Reference
+ Inheritance diagram for Terraria.Server.Game:
+ Collaboration diagram for Terraria.Server.Game:

Public Member Functions

void Dispose ()
 
void Exit ()
 
void ResetElapsedTime ()
 
void Run ()
 
void RunOneFrame ()
 
void SuppressDraw ()
 
void Tick ()
 
 Game ()
 

Protected Member Functions

virtual bool BeginDraw ()
 
virtual void BeginRun ()
 
virtual void Dispose (bool disposing)
 
virtual void Draw (GameTime gameTime)
 
virtual void EndDraw ()
 
virtual void EndRun ()
 
virtual void Initialize ()
 
virtual void LoadContent ()
 
virtual void OnActivated (object sender, EventArgs args)
 
virtual void OnDeactivated (object sender, EventArgs args)
 
virtual void OnExiting (object sender, EventArgs args)
 
virtual bool ShowMissingRequirementMessage (Exception exception)
 
virtual void UnloadContent ()
 
virtual void Update (GameTime gameTime)
 

Properties

GameComponentCollection Components [get, set]
 
ContentManager Content [get, set]
 
GraphicsDevice GraphicsDevice [get, set]
 
TimeSpan InactiveSleepTime [get, set]
 
bool IsActive [get, set]
 
bool IsFixedTimeStep [get, set]
 
bool IsMouseVisible [get, set]
 
GameServiceContainer Services [get, set]
 
TimeSpan TargetElapsedTime [get, set]
 
GameWindow Window [get, set]
 
EventHandler< EventArgsActivated [set]
 
EventHandler< EventArgsDeactivated [set]
 
EventHandler< EventArgsDisposed [set]
 
EventHandler< EventArgsExiting [set]
 

Detailed Description

Definition at line 12 of file Game.cs.


The documentation for this class was generated from the following file: