terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Audio.SoundEffectInstance Member List

This is the complete list of members for Microsoft.Xna.Framework.Audio.SoundEffectInstance, including all inherited members.

_effectMicrosoft.Xna.Framework.Audio.SoundEffectInstancepackage
_loopMicrosoft.Xna.Framework.Audio.SoundEffectInstanceprivate
_panMicrosoft.Xna.Framework.Audio.SoundEffectInstanceprivate
_pitchMicrosoft.Xna.Framework.Audio.SoundEffectInstanceprivate
_playingInstanceMicrosoft.Xna.Framework.Audio.SoundEffectInstanceprivate
_volumeMicrosoft.Xna.Framework.Audio.SoundEffectInstanceprivate
CurrentPositionMicrosoft.Xna.Framework.Audio.SoundEffectInstance
IsLoopedMicrosoft.Xna.Framework.Audio.SoundEffectInstance
PanMicrosoft.Xna.Framework.Audio.SoundEffectInstance
Pause()Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlinevirtual
PitchMicrosoft.Xna.Framework.Audio.SoundEffectInstance
pitchOffsetMicrosoft.Xna.Framework.Audio.SoundEffectInstancestatic
pitchScaleMicrosoft.Xna.Framework.Audio.SoundEffectInstancestatic
Play()Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlinevirtual
PlayOnMainThread(object data)Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlineprivatestatic
Restart()Microsoft.Xna.Framework.Audio.SoundEffectInstanceinline
Resume()Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlinevirtual
SoundEffectInstance(SoundEffect effect)Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlinepackage
SoundEffectInstance()Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlineprivatestatic
StateMicrosoft.Xna.Framework.Audio.SoundEffectInstance
Stop(bool immediate=false)Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlinevirtual
StopOnMainThread(object data)Microsoft.Xna.Framework.Audio.SoundEffectInstanceinlineprivatestatic
VolumeMicrosoft.Xna.Framework.Audio.SoundEffectInstance