terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CurrentPosition

float Microsoft.Xna.Framework.Audio.SoundEffectInstance.CurrentPosition
getset

Definition at line 267 of file SoundEffectInstance.cs.

268 {
269 [global::Cpp2ILInjected.Token(Token = "0x6001A8B")]
270 [global::Cpp2ILInjected.Address(RVA = "0xB49BAC", Offset = "0xB49BAC", Length = "0x18")]
271 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
272 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SoundInstance), Member = "get_CurrentPosition", ReturnType = typeof(float))]
273 get
274 {
275 throw null;
276 }
277 [global::Cpp2ILInjected.Token(Token = "0x6001A8C")]
278 [global::Cpp2ILInjected.Address(RVA = "0xB49C04", Offset = "0xB49C04", Length = "0x14")]
279 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
280 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SoundInstance), Member = "set_CurrentPosition", MemberParameters = new object[] { typeof(float) }, ReturnType = typeof(void))]
281 set
282 {
283 throw null;
284 }
285 }
class f__AnonymousType0<< Count > j__TPar