terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Pitch

float Microsoft.Xna.Framework.Audio.SoundEffectInstance.Pitch
getset

Definition at line 66 of file SoundEffectInstance.cs.

67 {
68 [global::Cpp2ILInjected.Token(Token = "0x6001A7E")]
69 [global::Cpp2ILInjected.Address(RVA = "0xB4A064", Offset = "0xB4A064", Length = "0x8")]
70 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
71 get
72 {
73 throw null;
74 }
75 [global::Cpp2ILInjected.Token(Token = "0x6001A7F")]
76 [global::Cpp2ILInjected.Address(RVA = "0xB4A06C", Offset = "0xB4A06C", Length = "0xE4")]
77 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
78 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ActiveSound), Member = "Play", ReturnType = typeof(void))]
79 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ActiveSound), Member = "PlayLooped", MemberParameters = new object[] { typeof(ActiveSound.LoopedPlayCondition) }, ReturnType = typeof(void))]
80 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ActiveSound), Member = "Update", ReturnType = typeof(void))]
81 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LegacySoundPlayer), Member = "PlaySound", MemberParameters = new object[]
82 {
83 typeof(int),
84 typeof(int),
85 typeof(int),
86 typeof(int),
87 typeof(float),
88 typeof(float)
89 }, ReturnType = typeof(SoundEffectInstance))]
90 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 48)]
91 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SoundInstance), Member = "SetPitch", MemberParameters = new object[] { typeof(float) }, ReturnType = typeof(void))]
92 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ArgumentOutOfRangeException), Member = ".ctor", ReturnType = typeof(void))]
93 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 6)]
94 set
95 {
96 throw null;
97 }
98 }
class f__AnonymousType0<< Count > j__TPar
delegate bool LoopedPlayCondition()