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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.Audio.SoundPlayer:Public Member Functions | |
| SlotId | Play (SoundStyle style, Vector2 position) |
| SlotId | PlayLooped (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition) |
| void | Reload () |
| SlotId | Play (SoundStyle style) |
| ActiveSound | GetActiveSound (SlotId id) |
| void | PauseAll () |
| void | ResumeAll () |
| void | StopAll () |
| void | Update () |
| ActiveSound | FindActiveSound (SoundStyle style) |
| SoundPlayer () | |
Private Attributes | |
| readonly SlotVector< ActiveSound > | _trackedSounds |
Definition at line 10 of file SoundPlayer.cs.