terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Audio.ActiveSound Class Reference
+ Collaboration diagram for Terraria.Audio.ActiveSound:

Public Member Functions

 ActiveSound (SoundStyle style, Vector2 position)
 
 ActiveSound (SoundStyle style)
 
 ActiveSound (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition)
 
void Stop ()
 
void Pause ()
 
void Resume ()
 
void Update ()
 
delegate bool LoopedPlayCondition ()
 

Public Attributes

readonly bool IsGlobal
 
Vector2 Position
 
float Volume
 
float Pitch
 
ActiveSound.LoopedPlayCondition Condition
 

Properties

SoundEffectInstance Sound [get, set, private set]
 
SoundStyle Style [get, set, private set]
 
bool IsPlaying [get, set]
 

Private Member Functions

void Play ()
 
void PlayLooped (ActiveSound.LoopedPlayCondition condition)
 

Private Attributes

SoundEffectInstance< Soundk__BackingField
 
SoundStyle< Stylek__BackingField
 

Detailed Description

Definition at line 12 of file ActiveSound.cs.


The documentation for this class was generated from the following file: