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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.Audio.ActiveSound:Public Member Functions | |
| ActiveSound (SoundStyle style, Vector2 position) | |
| ActiveSound (SoundStyle style) | |
| ActiveSound (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition) | |
| void | Stop () |
| void | Pause () |
| void | Resume () |
| void | Update () |
| delegate bool | LoopedPlayCondition () |
Public Attributes | |
| readonly bool | IsGlobal |
| Vector2 | Position |
| float | Volume |
| float | Pitch |
| ActiveSound.LoopedPlayCondition | Condition |
Properties | |
| SoundEffectInstance | Sound [get, set, private set] |
| SoundStyle | Style [get, set, private set] |
| bool | IsPlaying [get, set] |
Private Member Functions | |
| void | Play () |
| void | PlayLooped (ActiveSound.LoopedPlayCondition condition) |
Private Attributes | |
| SoundEffectInstance< Sound > | k__BackingField |
| SoundStyle< Style > | k__BackingField |
Definition at line 12 of file ActiveSound.cs.