terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Terraria.Audio.SoundEngine Member List

This is the complete list of members for Terraria.Audio.SoundEngine, including all inherited members.

AreSoundsPausedTerraria.Audio.SoundEnginestatic
FindActiveSound(SoundStyle style)Terraria.Audio.SoundEngineinlinestatic
GetActiveSound(SlotId id)Terraria.Audio.SoundEngineinlinestatic
GetTrackableSoundByStyleId(int id)Terraria.Audio.SoundEngineinlinestatic
Initialize()Terraria.Audio.SoundEngineinlinestatic
IsAudioSupportedTerraria.Audio.SoundEnginestatic
k__BackingFieldTerraria.Audio.SoundEngineprivatestatic
LegacySoundPlayerTerraria.Audio.SoundEnginestatic
Load(IServiceProvider services)Terraria.Audio.SoundEngineinlinestatic
PlaySound(int type, Vector2 position, int style=1)Terraria.Audio.SoundEngineinlinestatic
PlaySound(LegacySoundStyle type, Vector2 position)Terraria.Audio.SoundEngineinlinestatic
PlaySound(LegacySoundStyle type, int x=-1, int y=-1)Terraria.Audio.SoundEngineinlinestatic
PlaySound(int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedLoopedSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedSound(SoundStyle style, Vector2 position)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedSound(SoundStyle style)Terraria.Audio.SoundEngineinlinestatic
Reload()Terraria.Audio.SoundEngineinlinestatic
SoundPlayerTerraria.Audio.SoundEnginestatic
StopAmbientSounds()Terraria.Audio.SoundEngineinlinestatic
StopTrackedSounds()Terraria.Audio.SoundEngineinlinestatic
TestAudioSupport()Terraria.Audio.SoundEngineinlineprivatestatic
Update()Terraria.Audio.SoundEngineinlinestatic