terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
LegacySoundStyle (int soundId, int style, SoundType type=SoundType.Sound) | |
LegacySoundStyle (int soundId, int style, int variations, SoundType type=SoundType.Sound) | |
LegacySoundStyle | WithVolume (float volume) |
LegacySoundStyle | WithPitchVariance (float pitchVariance) |
LegacySoundStyle | AsMusic () |
LegacySoundStyle | AsAmbient () |
LegacySoundStyle | AsSound () |
bool | Includes (int soundId, int style) |
override SoundEffect | GetRandomSound () |
float | GetRandomPitch () |
Public Attributes | |
readonly int | Variations |
readonly int | SoundId |
Properties | |
int | Style [get, set] |
override bool | IsTrackable [get, set] |
float | Volume [get, set] |
float | PitchVariance [get, set] |
SoundType | Type [get, set] |
Private Member Functions | |
LegacySoundStyle (int soundId, int style, int variations, SoundType type, float volume, float pitchVariance) | |
Static Private Member Functions | |
static | LegacySoundStyle () |
Private Attributes | |
readonly int | _style |
float | _volume |
float | _pitchVariance |
SoundType | _type |
Static Private Attributes | |
static readonly UnifiedRandom | Random |
static UnifiedRandom | _random |
Definition at line 12 of file LegacySoundStyle.cs.