terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
ReflectiveArmorShaderData (Ref< Effect > shader, string passName) | |
override void | Apply (Entity entity, DrawData? drawData) |
EffectPass | GetDustEffect () |
void | ApplyDust () |
virtual void | Apply () |
ArmorShaderData | UseColor (float r, float g, float b) |
ArmorShaderData | UseColor (Color color) |
ArmorShaderData | UseColor (Vector3 color) |
ArmorShaderData | UseImage (string path) |
ArmorShaderData | UseOpacity (float alpha) |
ArmorShaderData | UseTargetPosition (Vector2 position) |
ArmorShaderData | UseSecondaryColor (float r, float g, float b) |
ArmorShaderData | UseSecondaryColor (Color color) |
ArmorShaderData | UseSecondaryColor (Vector3 color) |
ArmorShaderData | UseSaturation (float saturation) |
virtual ArmorShaderData | GetSecondaryShader (Entity entity) |
Public Attributes | |
EffectPass | _effectPass |
Protected Attributes | |
string | _passName |
Properties | |
Effect | Shader [get, set] |
Definition at line 13 of file ReflectiveArmorShaderData.cs.