terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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InControl.TouchSprite Class Reference
+ Collaboration diagram for InControl.TouchSprite:

Public Member Functions

 TouchSprite ()
 
 TouchSprite (float size)
 
void Create (string gameObjectName, Transform parentTransform, int sortingOrder)
 
void Delete ()
 
void Update ()
 
void Update (bool forceUpdate)
 
bool Contains (Vector2 testWorldPoint)
 
bool Contains (Touch touch)
 
void DrawGizmos (Vector3 position, Color color)
 

Properties

bool Dirty [get, set]
 
bool Ready [get, set]
 
bool State [get, set]
 
Sprite BusySprite [get, set]
 
Sprite IdleSprite [get, set]
 
Sprite Sprite [set]
 
Color BusyColor [get, set]
 
Color IdleColor [get, set]
 
TouchSpriteShape Shape [get, set]
 
TouchUnitType SizeUnitType [get, set]
 
Vector2 Size [get, set]
 
Vector2 WorldSize [get, set]
 
Vector3 Position [get, set]
 

Private Member Functions

GameObject CreateSpriteGameObject (string name, Transform parentTransform)
 
SpriteRenderer CreateSpriteRenderer (GameObject spriteGameObject, Sprite sprite, int sortingOrder)
 
void ScaleSpriteInPixels (GameObject spriteGameObject, SpriteRenderer spriteRenderer, Vector2 size)
 
void ScaleSpriteInPercent (GameObject spriteGameObject, SpriteRenderer spriteRenderer, Vector2 size)
 

Private Attributes

Sprite idleSprite
 
Sprite busySprite
 
Color idleColor
 
Color busyColor
 
TouchSpriteShape shape
 
TouchUnitType sizeUnitType
 
Vector2 size
 
bool lockAspectRatio
 
Vector2 worldSize
 
GameObject spriteGameObject
 
SpriteRenderer spriteRenderer
 
bool state
 
bool< Dirtyk__BackingField
 
bool< Readyk__BackingField
 

Detailed Description

Definition at line 11 of file TouchSprite.cs.


The documentation for this class was generated from the following file: