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override void | UpdateModule () |
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override bool | IsModuleSupported () |
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override bool | ShouldActivateModule () |
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override void | ActivateModule () |
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override void | Process () |
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override bool | IsPointerOverGameObject (int pointerId) |
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override string | ToString () |
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virtual void | DeactivateModule () |
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virtual int | ConvertUIToolkitPointerId (PointerEventData sourcePointerData) |
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virtual bool | IsActive () |
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bool | IsDestroyed () |
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bool | IsInvoking () |
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bool | IsInvoking (string methodName) |
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void | CancelInvoke () |
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void | CancelInvoke (string methodName) |
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void | Invoke (string methodName, float time) |
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void | InvokeRepeating (string methodName, float time, float repeatRate) |
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Coroutine | StartCoroutine (string methodName) |
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Coroutine | StartCoroutine (string methodName, [DefaultValue("null")] object value) |
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Coroutine | StartCoroutine (IEnumerator routine) |
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Coroutine | StartCoroutine_Auto (IEnumerator routine) |
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void | StopCoroutine (IEnumerator routine) |
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void | StopCoroutine (Coroutine routine) |
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void | StopCoroutine (string methodName) |
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void | StopAllCoroutines () |
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Component | GetComponent (Type type) |
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T | GetComponent< T > () |
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Component | GetComponentInChildren (Type t, bool includeInactive) |
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T | GetComponentInChildren< T > () |
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T[] | GetComponentsInChildren< T > (bool includeInactive) |
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void | GetComponentsInChildren< T > (bool includeInactive, List< T > result) |
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void | GetComponentsInChildren< T > (List< T > results) |
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Component | GetComponentInParent (Type t, bool includeInactive) |
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T | GetComponentInParent< T > () |
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T[] | GetComponentsInParent< T > (bool includeInactive) |
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void | GetComponentsInParent< T > (bool includeInactive, List< T > results) |
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T[] | GetComponentsInParent< T > () |
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void | GetComponents (Type type, List< Component > results) |
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void | GetComponents< T > (List< T > results) |
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T[] | GetComponents< T > () |
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unsafe int | GetInstanceID () |
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override int | GetHashCode () |
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override bool | Equals (object other) |
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static void | Destroy (Object obj, [DefaultValue("0.0F")] float t) |
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static void | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) |
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static Object[] | FindObjectsOfType (Type type, bool includeInactive) |
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static void | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) |
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| InControlInputModule () |
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override void | ProcessMove (PointerEventData pointerEvent) |
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bool | SendUpdateEventToSelectedObject () |
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void | ProcessMouseEvent () |
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void | ProcessMouseEvent (int id) |
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void | ProcessMousePress (PointerInputModule.MouseButtonEventData data) |
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void | ProcessTouchPress (PointerEventData pointerEvent, bool pressed, bool released) |
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bool | GetPointerData (int id, out PointerEventData data, bool create) |
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void | RemovePointerData (PointerEventData data) |
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PointerEventData | GetTouchPointerEventData (Touch input, out bool pressed, out bool released) |
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void | CopyFromTo (PointerEventData from, PointerEventData to) |
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PointerEventData.FramePressState | StateForMouseButton (int buttonId) |
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virtual PointerInputModule.MouseState | GetMousePointerEventData () |
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virtual PointerInputModule.MouseState | GetMousePointerEventData (int id) |
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PointerEventData | GetLastPointerEventData (int id) |
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virtual void | ProcessDrag (PointerEventData pointerEvent) |
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void | ClearSelection () |
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void | DeselectIfSelectionChanged (GameObject currentOverGo, BaseEventData pointerEvent) |
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override void | OnEnable () |
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override void | OnDisable () |
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void | HandlePointerExitAndEnter (PointerEventData currentPointerData, GameObject newEnterTarget) |
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virtual AxisEventData | GetAxisEventData (float x, float y, float moveDeadZone) |
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virtual BaseEventData | GetBaseEventData () |
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virtual void | Awake () |
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virtual void | Start () |
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virtual void | OnDestroy () |
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virtual void | OnRectTransformDimensionsChange () |
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virtual void | OnBeforeTransformParentChanged () |
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virtual void | OnTransformParentChanged () |
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virtual void | OnDidApplyAnimationProperties () |
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virtual void | OnCanvasGroupChanged () |
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virtual void | OnCanvasHierarchyChanged () |
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bool | ProcessTouchEvents () |
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bool | SendButtonEventToSelectedObject () |
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bool | SendVectorEventToSelectedObject () |
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void | Update () |
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void | UpdateInputState () |
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void | SetVectorRepeatTimer () |
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static bool | IsInvoking ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | CancelInvoke ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | Internal_CancelInvokeAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static bool | Internal_IsInvokingAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static void | InvokeDelayed ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) |
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static bool | IsObjectMonoBehaviour ([NotNull("NullExceptionObject")] Object obj) |
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Coroutine | StartCoroutineManaged (string methodName, object value) |
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Coroutine | StartCoroutineManaged2 (IEnumerator enumerator) |
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void | StopCoroutineManaged (Coroutine routine) |
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void | StopCoroutineFromEnumeratorManaged (IEnumerator routine) |
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void | GetComponentsForListInternal (Type searchType, object resultList) |
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IntPtr | GetCachedPtr () |
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static int | GetOffsetOfInstanceIDInCPlusPlusObject () |
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static Object | Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data) |
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static string | GetName ([NotNull("NullExceptionObject")] Object obj) |
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static void | SetName ([NotNull("NullExceptionObject")] Object obj, string name) |
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static Object | Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot) |
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Definition at line 13 of file InControlInputModule.cs.