terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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InControl.InControlInputModule Member List

This is the complete list of members for InControl.InControlInputModule, including all inherited members.

ActivateModule()InControl.InControlInputModuleinlinevirtual
allowMouseInputInControl.InControlInputModule
allowTouchInputInControl.InControlInputModule
analogMoveThresholdInControl.InControlInputModule
Awake()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
BaseInputModule()UnityEngine.EventSystems.BaseInputModuleinlineprotected
Behaviour()UnityEngine.Behaviourinline
Button enum nameInControl.InControlInputModule
CancelActionInControl.InControlInputModule
CancelButtonInControl.InControlInputModuleprivate
cancelButtonInControl.InControlInputModule
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
CancelWasPressedInControl.InControlInputModuleprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
ClearSelection()UnityEngine.EventSystems.PointerInputModuleinlineprotected
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
ConvertUIToolkitPointerId(PointerEventData sourcePointerData)UnityEngine.EventSystems.BaseInputModuleinlinevirtual
CopyFromTo(PointerEventData from, PointerEventData to)UnityEngine.EventSystems.PointerInputModuleinlineprotected
DeactivateModule()UnityEngine.EventSystems.BaseInputModuleinlinevirtual
DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)UnityEngine.EventSystems.PointerInputModuleinlineprotected
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DetermineMoveDirection(float x, float y)UnityEngine.EventSystems.BaseInputModuleinlineprotectedstatic
DetermineMoveDirection(float x, float y, float deadZone)UnityEngine.EventSystems.BaseInputModuleinlineprotectedstatic
DeviceInControl.InControlInputModule
directionInControl.InControlInputModuleprivate
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
eventSystemUnityEngine.EventSystems.BaseInputModuleprotected
FindCommonRoot(GameObject g1, GameObject g2)UnityEngine.EventSystems.BaseInputModuleinlineprotectedstatic
FindFirstRaycast(List< RaycastResult > candidates)UnityEngine.EventSystems.BaseInputModuleinlineprotectedstatic
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
focusOnMouseHoverInControl.InControlInputModule
forceModuleActiveInControl.InControlInputModule
gameObjectUnityEngine.Component
GetAxisEventData(float x, float y, float moveDeadZone)UnityEngine.EventSystems.BaseInputModuleinlineprotectedvirtual
GetBaseEventData()UnityEngine.EventSystems.BaseInputModuleinlineprotectedvirtual
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetLastPointerEventData(int id)UnityEngine.EventSystems.PointerInputModuleinlineprotected
GetMousePointerEventData()UnityEngine.EventSystems.PointerInputModuleinlineprotectedvirtual
GetMousePointerEventData(int id)UnityEngine.EventSystems.PointerInputModuleinlineprotectedvirtual
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetPointerData(int id, out PointerEventData data, bool create)UnityEngine.EventSystems.PointerInputModuleinlineprotected
GetScriptClassName()UnityEngine.MonoBehaviourpackage
GetTouchPointerEventData(Touch input, out bool pressed, out bool released)UnityEngine.EventSystems.PointerInputModuleinlineprotected
HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget)UnityEngine.EventSystems.BaseInputModuleinlineprotected
hideFlagsUnityEngine.Object
InControlInputModule()InControl.InControlInputModuleinlineprotected
inputUnityEngine.EventSystems.BaseInputModule
inputDeviceInControl.InControlInputModuleprivate
inputOverrideUnityEngine.EventSystems.BaseInputModule
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
IsActive()UnityEngine.EventSystems.UIBehaviourinlinevirtual
isActiveAndEnabledUnityEngine.Behaviour
IsDestroyed()UnityEngine.EventSystems.UIBehaviourinline
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsModuleSupported()InControl.InControlInputModuleinlinevirtual
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
IsPointerOverGameObject(int pointerId)UnityEngine.EventSystems.PointerInputModuleinlinevirtual
k__BackingFieldInControl.InControlInputModuleprivate
k__BackingFieldInControl.InControlInputModuleprivate
k__BackingFieldInControl.InControlInputModuleprivate
kFakeTouchesIdUnityEngine.EventSystems.PointerInputModulestatic
kMouseLeftIdUnityEngine.EventSystems.PointerInputModulestatic
kMouseMiddleIdUnityEngine.EventSystems.PointerInputModulestatic
kMouseRightIdUnityEngine.EventSystems.PointerInputModulestatic
lastCancelStateInControl.InControlInputModuleprivate
lastMousePositionInControl.InControlInputModuleprivate
lastSubmitStateInControl.InControlInputModuleprivate
lastVectorStateInControl.InControlInputModuleprivate
m_AxisEventDataUnityEngine.EventSystems.BaseInputModuleprivate
m_BaseEventDataUnityEngine.EventSystems.BaseInputModuleprivate
m_CachedPtrUnityEngine.Objectprivate
m_DefaultInputUnityEngine.EventSystems.BaseInputModuleprivate
m_EventSystemUnityEngine.EventSystems.BaseInputModuleprivate
m_InputOverrideUnityEngine.EventSystems.BaseInputModuleprotected
m_MouseStateUnityEngine.EventSystems.PointerInputModuleprivate
m_PointerDataUnityEngine.EventSystems.PointerInputModuleprotected
m_RaycastResultCacheUnityEngine.EventSystems.BaseInputModuleprotected
m_SendPointerHoverToParentUnityEngine.EventSystems.BaseInputModuleprivate
MonoBehaviour()UnityEngine.MonoBehaviourinline
MouseButtonIsPressedInControl.InControlInputModuleprivate
MouseHasMovedInControl.InControlInputModuleprivate
MoveActionInControl.InControlInputModule
moveRepeatDelayDurationInControl.InControlInputModule
moveRepeatFirstDurationInControl.InControlInputModule
moveWasRepeatedInControl.InControlInputModuleprivate
nameUnityEngine.Object
nextMoveRepeatTimeInControl.InControlInputModuleprivate
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnBeforeTransformParentChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnCanvasGroupChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnCanvasHierarchyChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDestroy()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDidApplyAnimationProperties()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDisable()UnityEngine.EventSystems.BaseInputModuleinlineprotectedvirtual
OnEnable()UnityEngine.EventSystems.BaseInputModuleinlineprotectedvirtual
OnRectTransformDimensionsChange()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnTransformParentChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
PointerInputModule()UnityEngine.EventSystems.PointerInputModuleinlineprotected
print(object message)UnityEngine.MonoBehaviourinlinestatic
Process()InControl.InControlInputModuleinline
ProcessDrag(PointerEventData pointerEvent)UnityEngine.EventSystems.PointerInputModuleinlineprotectedvirtual
ProcessMouseEvent()InControl.InControlInputModuleinlineprotected
ProcessMouseEvent(int id)InControl.InControlInputModuleinlineprotected
ProcessMousePress(PointerInputModule.MouseButtonEventData data)InControl.InControlInputModuleinlineprotected
ProcessMove(PointerEventData pointerEvent)InControl.InControlInputModuleinlineprotectedvirtual
ProcessTouchEvents()InControl.InControlInputModuleinlineprivate
ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)InControl.InControlInputModuleinlineprotected
RemovePointerData(PointerEventData data)UnityEngine.EventSystems.PointerInputModuleinlineprotected
SendButtonEventToSelectedObject()InControl.InControlInputModuleinlineprivate
sendPointerHoverToParentUnityEngine.EventSystems.BaseInputModulepackage
SendUpdateEventToSelectedObject()InControl.InControlInputModuleinlineprotected
SendVectorEventToSelectedObject()InControl.InControlInputModuleinlineprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetVectorRepeatTimer()InControl.InControlInputModuleinlineprivate
ShouldActivateModule()InControl.InControlInputModuleinlinevirtual
ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)UnityEngine.EventSystems.PointerInputModuleinlineprivatestatic
Start()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StateForMouseButton(int buttonId)UnityEngine.EventSystems.PointerInputModuleinlineprotected
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
SubmitActionInControl.InControlInputModule
SubmitButtonInControl.InControlInputModuleprivate
submitButtonInControl.InControlInputModule
SubmitWasPressedInControl.InControlInputModuleprivate
SubmitWasReleasedInControl.InControlInputModuleprivate
thisCancelStateInControl.InControlInputModuleprivate
thisMousePositionInControl.InControlInputModuleprivate
thisSubmitStateInControl.InControlInputModuleprivate
thisVectorStateInControl.InControlInputModuleprivate
ToString()UnityEngine.EventSystems.PointerInputModuleinline
transformUnityEngine.Component
UIBehaviour()UnityEngine.EventSystems.UIBehaviourinlineprotected
Update()InControl.InControlInputModuleinlineprivate
UpdateInputState()InControl.InControlInputModuleinlineprivate
UpdateModule()InControl.InControlInputModuleinlinevirtual
useGUILayoutUnityEngine.MonoBehaviour
VectorHasChangedInControl.InControlInputModuleprivate
VectorIsPressedInControl.InControlInputModuleprivate
VectorIsReleasedInControl.InControlInputModuleprivate
VectorWasPressedInControl.InControlInputModuleprivate