terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.GamePadState Struct Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Input.GamePadState:

Public Member Functions

 GamePadState (GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad)
 
 GamePadState (Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, Buttons buttons)
 
bool IsButtonDown (Buttons button)
 
bool IsButtonUp (Buttons button)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (GamePadState left, GamePadState right)
 
static bool operator!= (GamePadState left, GamePadState right)
 
static GamePadState ()
 

Static Public Attributes

static readonly GamePadState Default
 

Properties

bool IsConnected [get, set]
 
int PacketNumber [get, set]
 
GamePadButtons Buttons [get, set]
 
GamePadDPad DPad [get, set]
 
GamePadThumbSticks ThumbSticks [get, set]
 
GamePadTriggers Triggers [get, set]
 

Private Member Functions

Buttons GetVirtualButtons ()
 

Private Attributes

bool< IsConnectedk__BackingField
 
int< PacketNumberk__BackingField
 
GamePadButtons< Buttonsk__BackingField
 
GamePadDPad< DPadk__BackingField
 
GamePadThumbSticks< ThumbSticksk__BackingField
 
GamePadTriggers< Triggersk__BackingField
 

Detailed Description

Definition at line 9 of file GamePadState.cs.


The documentation for this struct was generated from the following file: