terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.GamePadDPad Struct Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Input.GamePadDPad:
+ Collaboration diagram for Microsoft.Xna.Framework.Input.GamePadDPad:

Public Member Functions

 GamePadDPad (ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (GamePadDPad left, GamePadDPad right)
 
static bool operator!= (GamePadDPad left, GamePadDPad right)
 

Package Functions

 GamePadDPad (Buttons buttons)
 

Properties

ButtonState Down [get, set, private set]
 
ButtonState Left [get, set, private set]
 
ButtonState Right [get, set, private set]
 
ButtonState Up [get, set, private set]
 

Private Attributes

ButtonState< Downk__BackingField
 
ButtonState< Leftk__BackingField
 
ButtonState< Rightk__BackingField
 
ButtonState< Upk__BackingField
 

Detailed Description

Definition at line 9 of file GamePadDPad.cs.


The documentation for this struct was generated from the following file: