terraria-cpp2il v1.4.4.9
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Microsoft.Xna.Framework.Input.GamePadButtons Struct Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Input.GamePadButtons:
+ Collaboration diagram for Microsoft.Xna.Framework.Input.GamePadButtons:

Public Member Functions

 GamePadButtons (Buttons buttons)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (GamePadButtons left, GamePadButtons right)
 
static bool operator!= (GamePadButtons left, GamePadButtons right)
 

Package Functions

 GamePadButtons (params Buttons[] buttons)
 

Package Attributes

readonly Buttons _buttons
 

Properties

ButtonState A [get, set]
 
ButtonState B [get, set]
 
ButtonState Back [get, set]
 
ButtonState X [get, set]
 
ButtonState Y [get, set]
 
ButtonState Start [get, set]
 
ButtonState LeftShoulder [get, set]
 
ButtonState LeftStick [get, set]
 
ButtonState RightShoulder [get, set]
 
ButtonState RightStick [get, set]
 
ButtonState BigButton [get, set]
 

Detailed Description

Definition at line 8 of file GamePadButtons.cs.


The documentation for this struct was generated from the following file: