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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Microsoft.Xna.Framework.Input.GamePadButtons:
Collaboration diagram for Microsoft.Xna.Framework.Input.GamePadButtons:Public Member Functions | |
| GamePadButtons (Buttons buttons) | |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
| override string | ToString () |
Static Public Member Functions | |
| static bool | operator== (GamePadButtons left, GamePadButtons right) |
| static bool | operator!= (GamePadButtons left, GamePadButtons right) |
Package Functions | |
| GamePadButtons (params Buttons[] buttons) | |
Package Attributes | |
| readonly Buttons | _buttons |
Properties | |
| ButtonState | A [get, set] |
| ButtonState | B [get, set] |
| ButtonState | Back [get, set] |
| ButtonState | X [get, set] |
| ButtonState | Y [get, set] |
| ButtonState | Start [get, set] |
| ButtonState | LeftShoulder [get, set] |
| ButtonState | LeftStick [get, set] |
| ButtonState | RightShoulder [get, set] |
| ButtonState | RightStick [get, set] |
| ButtonState | BigButton [get, set] |
Definition at line 8 of file GamePadButtons.cs.