terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.GamePadState Member List

This is the complete list of members for Microsoft.Xna.Framework.Input.GamePadState, including all inherited members.

ButtonsMicrosoft.Xna.Framework.Input.GamePadState
DefaultMicrosoft.Xna.Framework.Input.GamePadStatestatic
DPadMicrosoft.Xna.Framework.Input.GamePadState
Equals(object obj)Microsoft.Xna.Framework.Input.GamePadStateinline
GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad)Microsoft.Xna.Framework.Input.GamePadStateinline
GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, Buttons buttons)Microsoft.Xna.Framework.Input.GamePadStateinline
GamePadState()Microsoft.Xna.Framework.Input.GamePadStateinlinestatic
GetHashCode()Microsoft.Xna.Framework.Input.GamePadStateinline
GetVirtualButtons()Microsoft.Xna.Framework.Input.GamePadStateinlineprivate
IsButtonDown(Buttons button)Microsoft.Xna.Framework.Input.GamePadStateinline
IsButtonUp(Buttons button)Microsoft.Xna.Framework.Input.GamePadStateinline
IsConnectedMicrosoft.Xna.Framework.Input.GamePadState
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
k__BackingFieldMicrosoft.Xna.Framework.Input.GamePadStateprivate
operator!=(GamePadState left, GamePadState right)Microsoft.Xna.Framework.Input.GamePadStateinlinestatic
operator==(GamePadState left, GamePadState right)Microsoft.Xna.Framework.Input.GamePadStateinlinestatic
PacketNumberMicrosoft.Xna.Framework.Input.GamePadState
ThumbSticksMicrosoft.Xna.Framework.Input.GamePadState
ToString()Microsoft.Xna.Framework.Input.GamePadStateinline
TriggersMicrosoft.Xna.Framework.Input.GamePadState