15 [
NativeHeader(
"Runtime/Graphics/GraphicsScriptBindings.h")]
90 [NativeName(
"SetRenderTextureDescFromScript")]
97 [NativeName(
"GetRenderTextureDesc")]
120 RenderTextureMemoryless <memoryless>k__BackingField =
desc.<
memoryless>k__BackingField;
121 int <mipCount>k__BackingField =
desc.<
mipCount>k__BackingField;
270 int <height>k__BackingField =
desc.<
height>k__BackingField;
271 int <volumeDepth>k__BackingField =
desc.<volumeDepth>k__BackingField;
272 int <msaaSamples>k__BackingField =
desc.<msaaSamples>k__BackingField;
273 TextureDimension <dimension>k__BackingField =
desc.<dimension>k__BackingField;
class f__AnonymousType0<< Count > j__TPar
static void Internal_Create([Writable] RenderTexture rt)
RenderTextureDescriptor GetDescriptor()
GraphicsFormat graphicsFormat
RenderTexture(int width, int height, int depth, DefaultFormat format)
RenderTexture(RenderTexture textureToCopy)
RenderTexture(RenderTextureDescriptor desc)
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat, int mipCount)
RenderTexture(int width, int height, int depth, RenderTextureFormat format)
RenderTexture(int width, int height, int depth, [DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite)
RenderTexture(int width, int height, int depth, GraphicsFormat format, int mipCount)
void SetRenderTextureDescriptor_Injected(RenderTextureDescriptor desc)
RenderTexture(int width, int height, int depth)
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat)
RenderTexture(int width, int height, int depth, RenderTextureFormat format, int mipCount)
void GetDescriptor_Injected([Out] RenderTextureDescriptor ret)
void SetRenderTextureDescriptor(RenderTextureDescriptor desc)
void Initialize(int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite, int mipCount)
static void ValidateRenderTextureDesc(RenderTextureDescriptor desc)
RenderTextureDescriptor descriptor
static GraphicsFormat GetCompatibleFormat(RenderTextureFormat renderTextureFormat, RenderTextureReadWrite readWrite)
RenderTexture(int width, int height, int depth, GraphicsFormat format)
void SetSRGBReadWrite(bool srgb)
void SetMipMapCount(int count)
static GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, GraphicsFormat colorFormat)
GraphicsFormat depthStencilFormat