terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RenderTextureFormat
enum
UnityEngine.RenderTextureFormat
Enumerator
ARGB32
Depth
ARGBHalf
Shadowmap
RGB565
ARGB4444
ARGB1555
Default
ARGB2101010
DefaultHDR
ARGB64
ARGBFloat
RGFloat
RGHalf
RFloat
RHalf
R8
ARGBInt
RGInt
RInt
BGRA32
RGB111110Float
RG32
RGBAUShort
RG16
BGRA10101010_XR
BGR101010_XR
R16
Definition at line
6
of file
RenderTextureFormat.cs
.
7
{
8
// Token: 0x040002A5 RID: 677
9
ARGB32
,
10
// Token: 0x040002A6 RID: 678
11
Depth
,
12
// Token: 0x040002A7 RID: 679
13
ARGBHalf
,
14
// Token: 0x040002A8 RID: 680
15
Shadowmap
,
16
// Token: 0x040002A9 RID: 681
17
RGB565
,
18
// Token: 0x040002AA RID: 682
19
ARGB4444
,
20
// Token: 0x040002AB RID: 683
21
ARGB1555
,
22
// Token: 0x040002AC RID: 684
23
Default
,
24
// Token: 0x040002AD RID: 685
25
ARGB2101010
,
26
// Token: 0x040002AE RID: 686
27
DefaultHDR
,
28
// Token: 0x040002AF RID: 687
29
ARGB64
,
30
// Token: 0x040002B0 RID: 688
31
ARGBFloat
,
32
// Token: 0x040002B1 RID: 689
33
RGFloat
,
34
// Token: 0x040002B2 RID: 690
35
RGHalf
,
36
// Token: 0x040002B3 RID: 691
37
RFloat
,
38
// Token: 0x040002B4 RID: 692
39
RHalf
,
40
// Token: 0x040002B5 RID: 693
41
R8,
42
// Token: 0x040002B6 RID: 694
43
ARGBInt
,
44
// Token: 0x040002B7 RID: 695
45
RGInt
,
46
// Token: 0x040002B8 RID: 696
47
RInt
,
48
// Token: 0x040002B9 RID: 697
49
BGRA32
,
50
// Token: 0x040002BA RID: 698
51
RGB111110Float
= 22,
52
// Token: 0x040002BB RID: 699
53
RG32
,
54
// Token: 0x040002BC RID: 700
55
RGBAUShort
,
56
// Token: 0x040002BD RID: 701
57
RG16
,
58
// Token: 0x040002BE RID: 702
59
BGRA10101010_XR
,
60
// Token: 0x040002BF RID: 703
61
BGR101010_XR
,
62
// Token: 0x040002C0 RID: 704
63
R16
64
}
System.GCCollectionMode.Default
@ Default
UnityEngine.RenderTextureFormat.RInt
@ RInt
UnityEngine.RenderTextureFormat.ARGB2101010
@ ARGB2101010
UnityEngine.RenderTextureFormat.BGRA32
@ BGRA32
UnityEngine.RenderTextureFormat.RG16
@ RG16
UnityEngine.RenderTextureFormat.ARGB4444
@ ARGB4444
UnityEngine.RenderTextureFormat.BGRA10101010_XR
@ BGRA10101010_XR
UnityEngine.RenderTextureFormat.RHalf
@ RHalf
UnityEngine.RenderTextureFormat.RGB565
@ RGB565
UnityEngine.RenderTextureFormat.ARGB1555
@ ARGB1555
UnityEngine.RenderTextureFormat.RGBAUShort
@ RGBAUShort
UnityEngine.RenderTextureFormat.RFloat
@ RFloat
UnityEngine.RenderTextureFormat.ARGBHalf
@ ARGBHalf
UnityEngine.RenderTextureFormat.ARGBFloat
@ ARGBFloat
UnityEngine.RenderTextureFormat.ARGB64
@ ARGB64
UnityEngine.RenderTextureFormat.RGB111110Float
@ RGB111110Float
UnityEngine.RenderTextureFormat.R16
@ R16
UnityEngine.RenderTextureFormat.RGFloat
@ RGFloat
UnityEngine.RenderTextureFormat.DefaultHDR
@ DefaultHDR
UnityEngine.RenderTextureFormat.RGHalf
@ RGHalf
UnityEngine.RenderTextureFormat.RG32
@ RG32
UnityEngine.RenderTextureFormat.ARGBInt
@ ARGBInt
UnityEngine.RenderTextureFormat.ARGB32
@ ARGB32
UnityEngine.RenderTextureFormat.BGR101010_XR
@ BGR101010_XR
UnityEngine.RenderTextureFormat.Shadowmap
@ Shadowmap
UnityEngine.RenderTextureFormat.RGInt
@ RGInt
UnityEngine.CameraClearFlags.Depth
@ Depth
UnityEngine
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