terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RenderTexture() [9/12]

UnityEngine.RenderTexture.RenderTexture ( int width,
int height,
int depth,
[DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format,
[DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite )
inline

Definition at line 193 of file RenderTexture.cs.

194 {
195 if (!true)
196 {
197 }
198 base..ctor();
199 this.Initialize(width, height, depth, format, readWrite, 1073741824);
200 }
class f__AnonymousType0<< Count > j__TPar
void Initialize(int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite, int mipCount)

References System.format, UnityEngine.RenderTexture.height, UnityEngine.RenderTexture.Initialize(), and j__TPar.