terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RenderTextureDescriptor.cs
Go to the documentation of this file.
1using System;
7
8namespace UnityEngine
9{
10 // Token: 0x02000059 RID: 89
12 {
13 // Token: 0x17000046 RID: 70
14 // (get) Token: 0x06000182 RID: 386 RVA: 0x000021B3 File Offset: 0x000003B3
15 public readonly int width
16 {
18 get
19 {
20 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
21 }
22 }
23
24 // Token: 0x17000047 RID: 71
25 // (get) Token: 0x06000183 RID: 387 RVA: 0x00004314 File Offset: 0x00002514
26 public readonly int height
27 {
29 get
30 {
31 return this.<height>k__BackingField;
32 }
33 }
34
35 // Token: 0x17000048 RID: 72
36 // (get) Token: 0x06000184 RID: 388 RVA: 0x00004328 File Offset: 0x00002528
38 {
40 get
41 {
42 return this.<msaaSamples>k__BackingField;
43 }
44 }
45
46 // Token: 0x17000049 RID: 73
47 // (get) Token: 0x06000185 RID: 389 RVA: 0x0000433C File Offset: 0x0000253C
49 {
51 get
52 {
53 return this.<volumeDepth>k__BackingField;
54 }
55 }
56
57 // Token: 0x1700004A RID: 74
58 // (get) Token: 0x06000186 RID: 390 RVA: 0x00004350 File Offset: 0x00002550
60 {
61 get
62 {
63 return this._graphicsFormat;
64 }
65 }
66
67 // Token: 0x1700004B RID: 75
68 // (get) Token: 0x06000187 RID: 391 RVA: 0x00004364 File Offset: 0x00002564
70 {
72 get
73 {
75 }
76 }
77
78 // Token: 0x1700004C RID: 76
79 // (get) Token: 0x06000188 RID: 392 RVA: 0x00004378 File Offset: 0x00002578
81 {
83 get
84 {
85 return this.<dimension>k__BackingField;
86 }
87 }
88
89 // Token: 0x0400021F RID: 543
92 private int <width>k__BackingField;
93
94 // Token: 0x04000220 RID: 544
97 private int <height>k__BackingField;
98
99 // Token: 0x04000221 RID: 545
102 private int <msaaSamples>k__BackingField;
103
104 // Token: 0x04000222 RID: 546
107 private int <volumeDepth>k__BackingField;
108
109 // Token: 0x04000223 RID: 547
112 private int <mipCount>k__BackingField;
113
114 // Token: 0x04000224 RID: 548
116
117 // Token: 0x04000225 RID: 549
120 private GraphicsFormat <stencilFormat>k__BackingField;
121
122 // Token: 0x04000226 RID: 550
125 private GraphicsFormat <depthStencilFormat>k__BackingField;
126
127 // Token: 0x04000227 RID: 551
130 private TextureDimension <dimension>k__BackingField;
131
132 // Token: 0x04000228 RID: 552
135 private ShadowSamplingMode <shadowSamplingMode>k__BackingField;
136
137 // Token: 0x04000229 RID: 553
140 private VRTextureUsage <vrUsage>k__BackingField;
141
142 // Token: 0x0400022A RID: 554
144
145 // Token: 0x0400022B RID: 555
148 private RenderTextureMemoryless <memoryless>k__BackingField;
149 }
150}
class f__AnonymousType0<< Count > j__TPar
TextureDimension< dimension > k__BackingField
ShadowSamplingMode< shadowSamplingMode > k__BackingField
RenderTextureMemoryless< memoryless > k__BackingField
GraphicsFormat< depthStencilFormat > k__BackingField
GraphicsFormat< stencilFormat > k__BackingField