terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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DefaultFormat.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Experimental.Rendering
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{
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// Token: 0x0200013D RID: 317
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public
enum
DefaultFormat
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{
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// Token: 0x04000574 RID: 1396
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LDR
,
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// Token: 0x04000575 RID: 1397
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HDR
,
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// Token: 0x04000576 RID: 1398
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DepthStencil
,
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// Token: 0x04000577 RID: 1399
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Shadow
,
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// Token: 0x04000578 RID: 1400
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Video
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.Experimental.Rendering.DefaultFormat
DefaultFormat
Definition
DefaultFormat.cs:7
UnityEngine.Experimental.Rendering.DefaultFormat.DepthStencil
@ DepthStencil
UnityEngine.Experimental.Rendering.DefaultFormat.Video
@ Video
UnityEngine.Experimental.Rendering.DefaultFormat.Shadow
@ Shadow
UnityEngine.Experimental.Rendering.DefaultFormat.LDR
@ LDR
UnityEngine.Experimental.Rendering.DefaultFormat.HDR
@ HDR
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:7
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
DefaultFormat.cs
Generated by
1.10.0