terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BuiltinRuntimeReflectionSystem.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2IlInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Experimental.Rendering
7
{
8
// Token: 0x02000142 RID: 322
9
[
NativeHeader
(
"Runtime/Camera/ReflectionProbes.h"
)]
10
internal
class
BuiltinRuntimeReflectionSystem
:
IScriptableRuntimeReflectionSystem
,
IDisposable
11
{
12
// Token: 0x06000624 RID: 1572 RVA: 0x0000B1A0 File Offset: 0x000093A0
13
public
bool
TickRealtimeProbes
()
14
{
15
throw
new
MissingMethodException
();
16
}
17
18
// Token: 0x06000625 RID: 1573 RVA: 0x0000B1B4 File Offset: 0x000093B4
19
public
void
Dispose
()
20
{
21
}
22
23
// Token: 0x06000626 RID: 1574 RVA: 0x0000B1C4 File Offset: 0x000093C4
24
private
void
Dispose
(
bool
disposing
)
25
{
26
}
27
28
// Token: 0x06000627 RID: 1575 RVA: 0x0000B1D4 File Offset: 0x000093D4
29
[
StaticAccessor
(
"GetReflectionProbes()"
,
Type
= 0)]
30
private
static
bool
BuiltinUpdate
()
31
{
32
throw
new
MissingMethodException
();
33
}
34
35
// Token: 0x06000628 RID: 1576 RVA: 0x000021B3 File Offset: 0x000003B3
36
[
RequiredByNativeCode
]
37
private
static
BuiltinRuntimeReflectionSystem
Internal_BuiltinRuntimeReflectionSystem_New
()
38
{
39
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
40
}
41
42
// Token: 0x06000629 RID: 1577 RVA: 0x0000B1E8 File Offset: 0x000093E8
43
public
BuiltinRuntimeReflectionSystem
()
44
{
45
}
46
}
47
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
System.MissingMethodException
Definition
MissingMethodException.cs:9
System.Type
Definition
Type.cs:12
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.BuiltinRuntimeReflectionSystem
BuiltinRuntimeReflectionSystem()
Definition
BuiltinRuntimeReflectionSystem.cs:43
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.BuiltinUpdate
static bool BuiltinUpdate()
Definition
BuiltinRuntimeReflectionSystem.cs:30
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.Dispose
void Dispose(bool disposing)
Definition
BuiltinRuntimeReflectionSystem.cs:24
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.Dispose
void Dispose()
Definition
BuiltinRuntimeReflectionSystem.cs:19
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.TickRealtimeProbes
bool TickRealtimeProbes()
Definition
BuiltinRuntimeReflectionSystem.cs:13
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem.Internal_BuiltinRuntimeReflectionSystem_New
static BuiltinRuntimeReflectionSystem Internal_BuiltinRuntimeReflectionSystem_New()
Definition
BuiltinRuntimeReflectionSystem.cs:37
UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
Definition
BuiltinRuntimeReflectionSystem.cs:11
System.IDisposable
Definition
IDisposable.cs:7
UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem
Definition
IScriptableRuntimeReflectionSystem.cs:7
Cpp2IlInjected
Definition
AnalysisFailedException.cs:4
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:7
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
BuiltinRuntimeReflectionSystem.cs
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1.10.0