terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Texture3D.cs
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1using System;
6
7namespace UnityEngine
8{
9 // Token: 0x0200004D RID: 77
11 [NativeHeader("Runtime/Graphics/Texture3D.h")]
12 public sealed class Texture3D : Texture
13 {
14 // Token: 0x17000038 RID: 56
15 // (get) Token: 0x06000131 RID: 305 RVA: 0x00003A2C File Offset: 0x00001C2C
16 public override bool isReadable
17 {
18 get
19 {
20 throw new MissingMethodException();
21 }
22 }
23
24 // Token: 0x06000132 RID: 306 RVA: 0x00003A40 File Offset: 0x00001C40
25 [FreeFunction("Texture3DScripting::Create")]
26 private static bool Internal_CreateImpl([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)
27 {
28 throw new MissingMethodException();
29 }
30
31 // Token: 0x06000133 RID: 307 RVA: 0x00003A54 File Offset: 0x00001C54
32 private static void Internal_Create([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)
33 {
34 throw new MissingMethodException();
35 }
36
37 // Token: 0x06000134 RID: 308 RVA: 0x00003A68 File Offset: 0x00001C68
39 public Texture3D(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)
40 {
41 throw new MissingMethodException();
42 }
43
44 // Token: 0x06000135 RID: 309 RVA: 0x00003A7C File Offset: 0x00001C7C
47 public Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)
48 {
49 if (!true)
50 {
51 }
52 }
53
54 // Token: 0x06000136 RID: 310 RVA: 0x00003A8C File Offset: 0x00001C8C
56 public Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, [DefaultValue("-1")] int mipCount)
57 {
58 if (!true)
59 {
60 }
61 base..ctor();
62 }
63
64 // Token: 0x06000137 RID: 311 RVA: 0x00003AA4 File Offset: 0x00001CA4
66 public Texture3D(int width, int height, int depth, TextureFormat textureFormat, int mipCount)
67 {
68 if (!true)
69 {
70 }
71 base..ctor();
72 bool flag = base.ValidateFormat(textureFormat);
73 if (!true)
74 {
75 }
76 long num = 0L;
78 if (!true)
79 {
80 }
82 }
83
84 // Token: 0x06000138 RID: 312 RVA: 0x00003ADC File Offset: 0x00001CDC
85 public Texture3D(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex)
86 {
87 if (!true)
88 {
89 }
90 base..ctor();
91 bool flag = base.ValidateFormat(textureFormat);
92 if (!true)
93 {
94 }
95 long num = 0L;
97 if (!true)
98 {
99 }
101 }
102
103 // Token: 0x06000139 RID: 313 RVA: 0x00003B14 File Offset: 0x00001D14
105 public Texture3D(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)
106 {
107 }
108
109 // Token: 0x0600013A RID: 314 RVA: 0x00003B24 File Offset: 0x00001D24
110 public Texture3D(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex)
111 {
112 }
113
114 // Token: 0x0600013B RID: 315 RVA: 0x00003B34 File Offset: 0x00001D34
116 {
117 }
118 }
119}
class f__AnonymousType0<< Count > j__TPar
static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)
Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)
Definition Texture3D.cs:47
static void Internal_Create([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)
Definition Texture3D.cs:32
Texture3D(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)
Definition Texture3D.cs:105
Texture3D(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex)
Definition Texture3D.cs:85
Texture3D(int width, int height, int depth, TextureFormat textureFormat, int mipCount)
Definition Texture3D.cs:66
Texture3D(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex)
Definition Texture3D.cs:110
Texture3D(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)
Definition Texture3D.cs:39
override bool isReadable
Definition Texture3D.cs:17
static void ValidateIsNotCrunched(TextureCreationFlags flags)
Definition Texture3D.cs:115
Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, [DefaultValue("-1")] int mipCount)
Definition Texture3D.cs:56
static bool Internal_CreateImpl([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)
Definition Texture3D.cs:26
virtual int width
Definition Texture.cs:41
virtual int height
Definition Texture.cs:56