terraria-cpp2il-methodrecon
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Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TextureFormat.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.ComponentModel
;
3
4
namespace
UnityEngine
5
{
6
// Token: 0x0200006A RID: 106
7
public
enum
TextureFormat
8
{
9
// Token: 0x0400025E RID: 606
10
Alpha8
= 1,
11
// Token: 0x0400025F RID: 607
12
ARGB4444
,
13
// Token: 0x04000260 RID: 608
14
RGB24
,
15
// Token: 0x04000261 RID: 609
16
RGBA32
,
17
// Token: 0x04000262 RID: 610
18
ARGB32
,
19
// Token: 0x04000263 RID: 611
20
RGB565
= 7,
21
// Token: 0x04000264 RID: 612
22
R16
= 9,
23
// Token: 0x04000265 RID: 613
24
DXT1
,
25
// Token: 0x04000266 RID: 614
26
DXT5
= 12,
27
// Token: 0x04000267 RID: 615
28
RGBA4444
,
29
// Token: 0x04000268 RID: 616
30
BGRA32
,
31
// Token: 0x04000269 RID: 617
32
RHalf
,
33
// Token: 0x0400026A RID: 618
34
RGHalf
,
35
// Token: 0x0400026B RID: 619
36
RGBAHalf
,
37
// Token: 0x0400026C RID: 620
38
RFloat
,
39
// Token: 0x0400026D RID: 621
40
RGFloat
,
41
// Token: 0x0400026E RID: 622
42
RGBAFloat
,
43
// Token: 0x0400026F RID: 623
44
YUY2
,
45
// Token: 0x04000270 RID: 624
46
RGB9e5Float
,
47
// Token: 0x04000271 RID: 625
48
BC4
= 26,
49
// Token: 0x04000272 RID: 626
50
BC5
,
51
// Token: 0x04000273 RID: 627
52
BC6H
= 24,
53
// Token: 0x04000274 RID: 628
54
BC7
,
55
// Token: 0x04000275 RID: 629
56
DXT1Crunched
= 28,
57
// Token: 0x04000276 RID: 630
58
DXT5Crunched
,
59
// Token: 0x04000277 RID: 631
60
PVRTC_RGB2
,
61
// Token: 0x04000278 RID: 632
62
PVRTC_RGBA2
,
63
// Token: 0x04000279 RID: 633
64
PVRTC_RGB4
,
65
// Token: 0x0400027A RID: 634
66
PVRTC_RGBA4
,
67
// Token: 0x0400027B RID: 635
68
ETC_RGB4
,
69
// Token: 0x0400027C RID: 636
70
EAC_R
= 41,
71
// Token: 0x0400027D RID: 637
72
EAC_R_SIGNED
,
73
// Token: 0x0400027E RID: 638
74
EAC_RG
,
75
// Token: 0x0400027F RID: 639
76
EAC_RG_SIGNED
,
77
// Token: 0x04000280 RID: 640
78
ETC2_RGB
,
79
// Token: 0x04000281 RID: 641
80
ETC2_RGBA1
,
81
// Token: 0x04000282 RID: 642
82
ETC2_RGBA8
,
83
// Token: 0x04000283 RID: 643
84
ASTC_4x4
,
85
// Token: 0x04000284 RID: 644
86
ASTC_5x5
,
87
// Token: 0x04000285 RID: 645
88
ASTC_6x6
,
89
// Token: 0x04000286 RID: 646
90
ASTC_8x8
,
91
// Token: 0x04000287 RID: 647
92
ASTC_10x10
,
93
// Token: 0x04000288 RID: 648
94
ASTC_12x12
,
95
// Token: 0x04000289 RID: 649
96
[
Obsolete
(
"Nintendo 3DS is no longer supported."
)]
97
ETC_RGB4_3DS
= 60,
98
// Token: 0x0400028A RID: 650
99
[
Obsolete
(
"Nintendo 3DS is no longer supported."
)]
100
ETC_RGBA8_3DS
,
101
// Token: 0x0400028B RID: 651
102
RG16
,
103
// Token: 0x0400028C RID: 652
104
R8
,
105
// Token: 0x0400028D RID: 653
106
ETC_RGB4Crunched
,
107
// Token: 0x0400028E RID: 654
108
ETC2_RGBA8Crunched
,
109
// Token: 0x0400028F RID: 655
110
ASTC_HDR_4x4
,
111
// Token: 0x04000290 RID: 656
112
ASTC_HDR_5x5
,
113
// Token: 0x04000291 RID: 657
114
ASTC_HDR_6x6
,
115
// Token: 0x04000292 RID: 658
116
ASTC_HDR_8x8
,
117
// Token: 0x04000293 RID: 659
118
ASTC_HDR_10x10
,
119
// Token: 0x04000294 RID: 660
120
ASTC_HDR_12x12
,
121
// Token: 0x04000295 RID: 661
122
RG32
,
123
// Token: 0x04000296 RID: 662
124
RGB48
,
125
// Token: 0x04000297 RID: 663
126
RGBA64
,
127
// Token: 0x04000298 RID: 664
128
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
129
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_4x4 has been deprecated. Use ASTC_4x4 instead (UnityUpgradable) -> ASTC_4x4"
)]
130
ASTC_RGB_4x4
= 48,
131
// Token: 0x04000299 RID: 665
132
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_5x5 has been deprecated. Use ASTC_5x5 instead (UnityUpgradable) -> ASTC_5x5"
)]
133
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
134
ASTC_RGB_5x5
,
135
// Token: 0x0400029A RID: 666
136
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
137
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_6x6 has been deprecated. Use ASTC_6x6 instead (UnityUpgradable) -> ASTC_6x6"
)]
138
ASTC_RGB_6x6
,
139
// Token: 0x0400029B RID: 667
140
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
141
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_8x8 has been deprecated. Use ASTC_8x8 instead (UnityUpgradable) -> ASTC_8x8"
)]
142
ASTC_RGB_8x8
,
143
// Token: 0x0400029C RID: 668
144
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_10x10 has been deprecated. Use ASTC_10x10 instead (UnityUpgradable) -> ASTC_10x10"
)]
145
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
146
ASTC_RGB_10x10
,
147
// Token: 0x0400029D RID: 669
148
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGB_12x12 has been deprecated. Use ASTC_12x12 instead (UnityUpgradable) -> ASTC_12x12"
)]
149
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
150
ASTC_RGB_12x12
,
151
// Token: 0x0400029E RID: 670
152
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_4x4 has been deprecated. Use ASTC_4x4 instead (UnityUpgradable) -> ASTC_4x4"
)]
153
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
154
ASTC_RGBA_4x4
,
155
// Token: 0x0400029F RID: 671
156
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
157
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_5x5 has been deprecated. Use ASTC_5x5 instead (UnityUpgradable) -> ASTC_5x5"
)]
158
ASTC_RGBA_5x5
,
159
// Token: 0x040002A0 RID: 672
160
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_6x6 has been deprecated. Use ASTC_6x6 instead (UnityUpgradable) -> ASTC_6x6"
)]
161
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
162
ASTC_RGBA_6x6
,
163
// Token: 0x040002A1 RID: 673
164
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
165
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_8x8 has been deprecated. Use ASTC_8x8 instead (UnityUpgradable) -> ASTC_8x8"
)]
166
ASTC_RGBA_8x8
,
167
// Token: 0x040002A2 RID: 674
168
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_10x10 has been deprecated. Use ASTC_10x10 instead (UnityUpgradable) -> ASTC_10x10"
)]
169
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
170
ASTC_RGBA_10x10
,
171
// Token: 0x040002A3 RID: 675
172
[
Obsolete
(
"Enum member TextureFormat.ASTC_RGBA_12x12 has been deprecated. Use ASTC_12x12 instead (UnityUpgradable) -> ASTC_12x12"
)]
173
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
174
ASTC_RGBA_12x12
175
}
176
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.ComponentModel.EditorBrowsableState
EditorBrowsableState
Definition
EditorBrowsableState.cs:7
System.ComponentModel
Definition
AddingNewEventArgs.cs:6
System
Definition
__ComObject.cs:4
UnityEngine.RenderTextureFormat.BGRA32
@ BGRA32
UnityEngine.RenderTextureFormat.RG16
@ RG16
UnityEngine.RenderTextureFormat.ARGB4444
@ ARGB4444
UnityEngine.RenderTextureFormat.RHalf
@ RHalf
UnityEngine.RenderTextureFormat.RGB565
@ RGB565
UnityEngine.RenderTextureFormat.RFloat
@ RFloat
UnityEngine.RenderTextureFormat.R16
@ R16
UnityEngine.RenderTextureFormat.RGFloat
@ RGFloat
UnityEngine.RenderTextureFormat.RGHalf
@ RGHalf
UnityEngine.RenderTextureFormat.RG32
@ RG32
UnityEngine.RenderTextureFormat.ARGB32
@ ARGB32
UnityEngine.RenderTextureFormat.R8
@ R8
UnityEngine.TextureFormat
TextureFormat
Definition
TextureFormat.cs:8
UnityEngine.TextureFormat.ASTC_RGB_8x8
@ ASTC_RGB_8x8
UnityEngine.TextureFormat.RGB24
@ RGB24
UnityEngine.TextureFormat.ASTC_RGBA_8x8
@ ASTC_RGBA_8x8
UnityEngine.TextureFormat.ASTC_RGBA_10x10
@ ASTC_RGBA_10x10
UnityEngine.TextureFormat.EAC_R
@ EAC_R
UnityEngine.TextureFormat.ETC_RGB4_3DS
@ ETC_RGB4_3DS
UnityEngine.TextureFormat.ASTC_HDR_6x6
@ ASTC_HDR_6x6
UnityEngine.TextureFormat.RGB48
@ RGB48
UnityEngine.TextureFormat.ASTC_RGBA_6x6
@ ASTC_RGBA_6x6
UnityEngine.TextureFormat.ETC_RGB4
@ ETC_RGB4
UnityEngine.TextureFormat.RGBA4444
@ RGBA4444
UnityEngine.TextureFormat.RGB9e5Float
@ RGB9e5Float
UnityEngine.TextureFormat.ASTC_12x12
@ ASTC_12x12
UnityEngine.TextureFormat.ASTC_RGB_12x12
@ ASTC_RGB_12x12
UnityEngine.TextureFormat.RGBAFloat
@ RGBAFloat
UnityEngine.TextureFormat.ASTC_8x8
@ ASTC_8x8
UnityEngine.TextureFormat.ASTC_RGB_4x4
@ ASTC_RGB_4x4
UnityEngine.TextureFormat.DXT1
@ DXT1
UnityEngine.TextureFormat.ETC_RGB4Crunched
@ ETC_RGB4Crunched
UnityEngine.TextureFormat.ASTC_HDR_4x4
@ ASTC_HDR_4x4
UnityEngine.TextureFormat.ASTC_10x10
@ ASTC_10x10
UnityEngine.TextureFormat.ASTC_RGB_10x10
@ ASTC_RGB_10x10
UnityEngine.TextureFormat.ASTC_6x6
@ ASTC_6x6
UnityEngine.TextureFormat.DXT5Crunched
@ DXT5Crunched
UnityEngine.TextureFormat.ASTC_RGB_6x6
@ ASTC_RGB_6x6
UnityEngine.TextureFormat.ETC2_RGB
@ ETC2_RGB
UnityEngine.TextureFormat.ETC_RGBA8_3DS
@ ETC_RGBA8_3DS
UnityEngine.TextureFormat.ASTC_RGB_5x5
@ ASTC_RGB_5x5
UnityEngine.TextureFormat.EAC_R_SIGNED
@ EAC_R_SIGNED
UnityEngine.TextureFormat.PVRTC_RGB2
@ PVRTC_RGB2
UnityEngine.TextureFormat.RGBAHalf
@ RGBAHalf
UnityEngine.TextureFormat.DXT1Crunched
@ DXT1Crunched
UnityEngine.TextureFormat.ASTC_HDR_10x10
@ ASTC_HDR_10x10
UnityEngine.TextureFormat.PVRTC_RGBA4
@ PVRTC_RGBA4
UnityEngine.TextureFormat.PVRTC_RGB4
@ PVRTC_RGB4
UnityEngine.TextureFormat.ETC2_RGBA1
@ ETC2_RGBA1
UnityEngine.TextureFormat.PVRTC_RGBA2
@ PVRTC_RGBA2
UnityEngine.TextureFormat.ETC2_RGBA8Crunched
@ ETC2_RGBA8Crunched
UnityEngine.TextureFormat.DXT5
@ DXT5
UnityEngine.TextureFormat.ASTC_HDR_5x5
@ ASTC_HDR_5x5
UnityEngine.TextureFormat.BC7
@ BC7
UnityEngine.TextureFormat.BC6H
@ BC6H
UnityEngine.TextureFormat.ASTC_HDR_8x8
@ ASTC_HDR_8x8
UnityEngine.TextureFormat.ETC2_RGBA8
@ ETC2_RGBA8
UnityEngine.TextureFormat.ASTC_RGBA_4x4
@ ASTC_RGBA_4x4
UnityEngine.TextureFormat.YUY2
@ YUY2
UnityEngine.TextureFormat.EAC_RG_SIGNED
@ EAC_RG_SIGNED
UnityEngine.TextureFormat.ASTC_RGBA_12x12
@ ASTC_RGBA_12x12
UnityEngine.TextureFormat.ASTC_RGBA_5x5
@ ASTC_RGBA_5x5
UnityEngine.TextureFormat.BC5
@ BC5
UnityEngine.TextureFormat.EAC_RG
@ EAC_RG
UnityEngine.TextureFormat.ASTC_4x4
@ ASTC_4x4
UnityEngine.TextureFormat.RGBA32
@ RGBA32
UnityEngine.TextureFormat.RGBA64
@ RGBA64
UnityEngine.TextureFormat.BC4
@ BC4
UnityEngine.TextureFormat.ASTC_HDR_12x12
@ ASTC_HDR_12x12
UnityEngine.TextureFormat.ASTC_5x5
@ ASTC_5x5
UnityEngine.KeyCode.Alpha8
@ Alpha8
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
TextureFormat.cs
Generated by
1.10.0