terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TextureCreationFlags.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Experimental.Rendering
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{
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// Token: 0x0200013B RID: 315
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[Flags]
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public
enum
TextureCreationFlags
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{
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// Token: 0x04000561 RID: 1377
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None
= 0,
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// Token: 0x04000562 RID: 1378
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MipChain
= 1,
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// Token: 0x04000563 RID: 1379
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Crunch
= 64
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.Experimental.Rendering.TextureCreationFlags
TextureCreationFlags
Definition
TextureCreationFlags.cs:8
UnityEngine.Experimental.Rendering.TextureCreationFlags.MipChain
@ MipChain
UnityEngine.Experimental.Rendering.TextureCreationFlags.Crunch
@ Crunch
UnityEngine.Experimental.Rendering.GraphicsFormat.None
@ None
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:7
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
TextureCreationFlags.cs
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1.10.0