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| Texture3D (int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags) |
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| Texture3D (int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags) |
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| Texture3D (int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, [DefaultValue("-1")] int mipCount) |
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| Texture3D (int width, int height, int depth, TextureFormat textureFormat, int mipCount) |
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| Texture3D (int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex) |
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| Texture3D (int width, int height, int depth, TextureFormat textureFormat, bool mipChain) |
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| Texture3D (int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("IntPtr.Zero")] IntPtr nativeTex) |
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int | GetInstanceID () |
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override int | GetHashCode () |
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override bool | Equals (object other) |
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override string | ToString () |
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static bool | Internal_CreateImpl ([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex) |
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static void | Internal_Create ([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex) |
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static void | ValidateIsNotCrunched (TextureCreationFlags flags) |
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static bool | CompareBaseObjects (Object lhs, Object rhs) |
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static bool | IsNativeObjectAlive (Object o) |
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static void | CheckNullArgument (object arg, string message) |
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static string | ToString (Object obj) |
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static int | GetOffsetOfInstanceIDInCPlusPlusObject () |
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static Object | Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data) |
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static Object | Internal_InstantiateSingle ([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) |
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static string | GetName ([NotNull("NullExceptionObject")] Object obj) |
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static void | SetName ([NotNull("NullExceptionObject")] Object obj, string name) |
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static Object | Internal_InstantiateSingle_Injected (Object data, Vector3 pos, Quaternion rot) |
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Definition at line 12 of file Texture3D.cs.