terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Texture3D() [5/7]

UnityEngine.Texture3D.Texture3D ( int width,
int height,
int depth,
TextureFormat textureFormat,
int mipCount,
[DefaultValue("IntPtr.Zero")] IntPtr nativeTex )
inline

Definition at line 85 of file Texture3D.cs.

86 {
87 if (!true)
88 {
89 }
90 base..ctor();
91 bool flag = base.ValidateFormat(textureFormat);
92 if (!true)
93 {
94 }
95 long num = 0L;
97 if (!true)
98 {
99 }
101 }
class f__AnonymousType0<< Count > j__TPar
static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)

References UnityEngine.Experimental.Rendering.GraphicsFormatUtility.GetGraphicsFormat(), UnityEngine.Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat(), j__TPar, and UnityEngine.L.