terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Texture3D() [4/7]

UnityEngine.Texture3D.Texture3D ( int width,
int height,
int depth,
TextureFormat textureFormat,
int mipCount )
inline

Definition at line 66 of file Texture3D.cs.

67 {
68 if (!true)
69 {
70 }
71 base..ctor();
72 bool flag = base.ValidateFormat(textureFormat);
73 if (!true)
74 {
75 }
76 long num = 0L;
78 if (!true)
79 {
80 }
82 }
class f__AnonymousType0<< Count > j__TPar
static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)

References UnityEngine.Experimental.Rendering.GraphicsFormatUtility.GetGraphicsFormat(), UnityEngine.Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat(), j__TPar, and UnityEngine.L.