terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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float Microsoft.Xna.Framework.Vector3.Y |
Definition at line 911 of file Vector3.cs.
Referenced by Terraria.Graphics.Shaders.ScreenShaderData.Apply(), Terraria.Graphics.Shaders.MiscShaderData.Apply(), Terraria.Graphics.Shaders.HairShaderData.Apply(), Terraria.Graphics.Light.TileLightScanner.ApplyLiquidLight(), Terraria.Graphics.Light.TileLightScanner.ApplyTileLight(), Microsoft.Xna.Framework.Vector3.Clamp(), Microsoft.Xna.Framework.Plane.Dot(), Microsoft.Xna.Framework.Plane.DotCoordinate(), Microsoft.Xna.Framework.Plane.DotNormal(), Microsoft.Xna.Framework.Vector3.Equals(), Microsoft.Xna.Framework.Plane.Equals(), Microsoft.Xna.Framework.Vector3.Equals(), Microsoft.Xna.Framework.Plane.GetHashCode(), Microsoft.Xna.Framework.Plane.Normalize(), Microsoft.Xna.Framework.Vector3.Transform(), Microsoft.Xna.Framework.Vector3.TransformNormal(), Microsoft.Xna.Framework.Vector3.UnityVec3(), and Terraria.Mount.UpdateFrame().