terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SimpleOverlay.cs
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1using System;
6
8{
9 // Token: 0x0200078B RID: 1931
10 public class SimpleOverlay : Overlay
11 {
12 // Token: 0x06003F15 RID: 16149 RVA: 0x0023FAF4 File Offset: 0x0023DCF4
14 {
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 base..ctor();
22 this._priority = priority;
23 this._layer = layer;
24 }
25
26 // Token: 0x06003F16 RID: 16150 RVA: 0x0023FB30 File Offset: 0x0023DD30
27 public SimpleOverlay(string textureName, string shaderName = "Default", EffectPriority priority = EffectPriority.VeryLow, RenderLayers layer = RenderLayers.All)
28 {
29 if (!true)
30 {
31 }
32 if (!true)
33 {
34 }
35 base..ctor();
36 this._priority = priority;
37 this._layer = layer;
38 }
39
40 // Token: 0x06003F17 RID: 16151 RVA: 0x0023FB64 File Offset: 0x0023DD64
42 {
43 return this._shader;
44 }
45
46 // Token: 0x06003F18 RID: 16152 RVA: 0x0023FB78 File Offset: 0x0023DD78
47 public override void Draw(SpriteBatch spriteBatch)
48 {
49 ScreenShaderData shader = this._shader;
50 float opacity = this.Opacity;
52 float x = this.TargetPosition.X;
53 float y = this.TargetPosition.Y;
55 Asset<Texture2D> texture = this._texture;
56 int screenWidth = Main.screenWidth;
57 int screenHeight = Main.screenHeight;
58 }
59
60 // Token: 0x06003F19 RID: 16153 RVA: 0x0023FBE0 File Offset: 0x0023DDE0
61 public override void Update(GameTime gameTime)
62 {
63 ScreenShaderData shader = this._shader;
64 }
65
66 // Token: 0x06003F1A RID: 16154 RVA: 0x0023FBF4 File Offset: 0x0023DDF4
67 public override void Activate(Vector2 position, params object[] args)
68 {
69 }
70
71 // Token: 0x06003F1B RID: 16155 RVA: 0x0023FC04 File Offset: 0x0023DE04
72 public override void Deactivate(params object[] args)
73 {
74 this.Mode = OverlayMode.FadeOut;
75 }
76
77 // Token: 0x06003F1C RID: 16156 RVA: 0x0023FC18 File Offset: 0x0023DE18
78 public override bool IsVisible()
79 {
80 /*
81An exception occurred when decompiling this method (06003F1C)
82
83ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean Terraria.Graphics.Effects.SimpleOverlay::IsVisible()
84
85 ---> System.Exception: Basic block has to end with unconditional control flow.
86{
87 Block_0:
88 stloc:float32(var_0_0B, callgetter:float32(ScreenShaderData::get_CombinedOpacity, ldfld:ScreenShaderData(SimpleOverlay::_shader, ldloc:SimpleOverlay(this))))
89}
90
91 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
92 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
93 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
94 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
95 --- End of inner exception stack trace ---
96 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
97 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
98*/;
99 }
100
101 // Token: 0x04007D9C RID: 32156
103
104 // Token: 0x04007D9D RID: 32157
106
107 // Token: 0x04007D9E RID: 32158
109 }
110}
class f__AnonymousType0<< Count > j__TPar
override void Deactivate(params object[] args)
SimpleOverlay(string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
override void Draw(SpriteBatch spriteBatch)
override void Update(GameTime gameTime)
override void Activate(Vector2 position, params object[] args)
SimpleOverlay(string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
static int screenHeight
Definition Main.cs:2015
static int screenWidth
Definition Main.cs:2001