class f__AnonymousType0<< Count > j__TPar
override void Deactivate(params object[] args)
SimpleOverlay(string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
override void Draw(SpriteBatch spriteBatch)
override void Update(GameTime gameTime)
override void Activate(Vector2 position, params object[] args)
ScreenShaderData GetShader()
Asset< Texture2D > _texture
SimpleOverlay(string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
override bool IsVisible()