terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EffectPriority.cs
Go to the documentation of this file.
1
using
System
;
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3
namespace
Terraria.Graphics.Effects
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{
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// Token: 0x02000782 RID: 1922
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public
enum
EffectPriority
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{
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// Token: 0x04007D75 RID: 32117
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VeryLow
,
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// Token: 0x04007D76 RID: 32118
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Low
,
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// Token: 0x04007D77 RID: 32119
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Medium
,
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// Token: 0x04007D78 RID: 32120
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High
,
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// Token: 0x04007D79 RID: 32121
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VeryHigh
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}
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}
System
Definition
__ComObject.cs:4
Terraria.Graphics.Effects.EffectPriority
EffectPriority
Definition
EffectPriority.cs:7
Terraria.Graphics.Effects.EffectPriority.Low
@ Low
Terraria.Graphics.Effects.EffectPriority.High
@ High
Terraria.Graphics.Effects.EffectPriority.Medium
@ Medium
Terraria.Graphics.Effects.EffectPriority.VeryLow
@ VeryLow
Terraria.Graphics.Effects.EffectPriority.VeryHigh
@ VeryHigh
Terraria.Graphics.Effects
Definition
CustomSky.cs:7
source
Terraria
Graphics
Effects
EffectPriority.cs
Generated by
1.10.0