terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.Graphics.Effects.SimpleOverlay.Draw ( SpriteBatch spriteBatch)
inline

Definition at line 47 of file SimpleOverlay.cs.

48 {
49 ScreenShaderData shader = this._shader;
50 float opacity = this.Opacity;
52 float x = this.TargetPosition.X;
53 float y = this.TargetPosition.Y;
55 Asset<Texture2D> texture = this._texture;
56 int screenWidth = Main.screenWidth;
57 int screenHeight = Main.screenHeight;
58 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Effects.SimpleOverlay._shader, Terraria.Graphics.Effects.SimpleOverlay._texture, j__TPar, Terraria.Graphics.Effects.GameEffect.Opacity, Terraria.Main.screenHeight, Terraria.Main.screenWidth, Terraria.Graphics.Effects.SimpleOverlay.TargetPosition, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.