terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadContent()

override void Terraria.Main.LoadContent ( )
inlineprotectedvirtual

Reimplemented from Microsoft.Xna.Framework.Game.

Definition at line 6959 of file Main.cs.

6960 {
6962 if (base.Services.Get<IAssetRepository>() == null)
6963 {
6965 }
6968 Effect effect = this.content.Load<Effect>("PixelShader");
6969 graphicsDevice._viewport = effect;
6983 IEnumerator enumerator = this.LoadContent_Deferred();
6984 this._gameContentLoadProcess = enumerator;
6985 }
class f__AnonymousType0<< Count > j__TPar
GraphicsDevice graphicsDevice
Definition Game.cs:405
ContentManager content
Definition Game.cs:402
static void CreateAssetServices(GameServiceContainer services)
static void LoadSplashAssets(bool asyncLoadForSounds)
IEnumerator LoadContent_Deferred()
Definition Main.cs:6993

References Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Microsoft.Xna.Framework.Game.content, Terraria.Initializers.AssetInitializer.CreateAssetServices(), Microsoft.Xna.Framework.Game.graphicsDevice, Terraria.Audio.SoundEngine.Initialize(), j__TPar, Terraria.Main.LoadContent_Deferred(), and Terraria.Initializers.AssetInitializer.LoadSplashAssets().