terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAssetRepository.cs
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1using System;
4
5namespace ReLogic.Content
6{
7 // Token: 0x02000B4A RID: 2890
8 public interface IAssetRepository : IDisposable
9 {
10 // Token: 0x17000920 RID: 2336
11 // (get) Token: 0x0600540E RID: 21518
12 int PendingAssets { get; }
13
14 // Token: 0x17000921 RID: 2337
15 // (get) Token: 0x0600540F RID: 21519
16 int TotalAssets { get; }
17
18 // Token: 0x17000922 RID: 2338
19 // (get) Token: 0x06005410 RID: 21520
20 int LoadedAssets { get; }
21
22 // Token: 0x06005411 RID: 21521
24
25 // Token: 0x06005412 RID: 21522
27
28 // Token: 0x06005413 RID: 21523
30
31 // Token: 0x06005414 RID: 21524
33 }
34}
class f__AnonymousType0<< Count > j__TPar
Asset< T > Request< T >(string assetName, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)