terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ navigation

Navigation UnityEngine.UI.Selectable.navigation
getsetinherited

Definition at line 122 of file Selectable.cs.

123 {
124 get
125 {
126 Selectable selectOnRight = this.m_Navigation.m_SelectOnRight;
128 bool wrapAround = this.m_Navigation.m_WrapAround;
129 Navigation navigation;
130 navigation.m_SelectOnRight = selectOnRight;
132 navigation.m_WrapAround = wrapAround;
133 return navigation;
134 }
135 set
136 {
137 Selectable selectOnRight = value.m_SelectOnRight;
138 Navigation.Mode mode = value.m_Mode;
139 bool wrapAround = value.m_WrapAround;
140 this.OnSetProperty();
141 }
142 }
class f__AnonymousType0<< Count > j__TPar
Navigation.Mode m_Mode

Referenced by UnityEngine.UI.Selectable.FindSelectable(), UnityEngine.UI.Scrollbar.FindSelectableOnDown(), UnityEngine.UI.Selectable.FindSelectableOnDown(), UnityEngine.UI.Slider.FindSelectableOnDown(), UnityEngine.UI.Scrollbar.FindSelectableOnLeft(), UnityEngine.UI.Selectable.FindSelectableOnLeft(), UnityEngine.UI.Slider.FindSelectableOnLeft(), UnityEngine.UI.Scrollbar.FindSelectableOnRight(), UnityEngine.UI.Selectable.FindSelectableOnRight(), UnityEngine.UI.Slider.FindSelectableOnRight(), UnityEngine.UI.Scrollbar.FindSelectableOnUp(), UnityEngine.UI.Selectable.FindSelectableOnUp(), UnityEngine.UI.Slider.FindSelectableOnUp(), and UnityEngine.UI.Selectable.OnPointerDown().