terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnPointerDown()

override void UnityEngine.UI.Slider.OnPointerDown ( PointerEventData eventData)
inlinevirtual

Reimplemented from UnityEngine.UI.Selectable.

Definition at line 520 of file Slider.cs.

521 {
522 if (eventData.<button>k__BackingField == PointerEventData.InputButton.Left)
523 {
524 base.OnPointerDown(eventData);
525 RectTransform handleContainerRect = this.m_HandleContainerRect;
526 RectTransform handleRect = this.m_HandleRect;
527 float x = eventData.<pointerPressRaycast>k__BackingField.screenPosition.x;
528 float y = eventData.<pointerPressRaycast>k__BackingField.screenPosition.y;
529 Camera enterEventCamera = eventData.enterEventCamera;
530 RectTransform handleRect2 = this.m_HandleRect;
531 float x2 = eventData.<pointerPressRaycast>k__BackingField.screenPosition.x;
532 float y2 = eventData.<pointerPressRaycast>k__BackingField.screenPosition.y;
533 Camera pressEventCamera = eventData.pressEventCamera;
534 return;
535 }
536 }
class f__AnonymousType0<< Count > j__TPar
bool< isPointerInside > k__BackingField
RectTransform m_HandleContainerRect
Definition Slider.cs:665
RectTransform m_HandleRect
Definition Slider.cs:624
RectTransform handleRect
Definition Slider.cs:33

References UnityEngine.EventSystems.PointerEventData.enterEventCamera, UnityEngine.UI.Slider.handleRect, j__TPar, UnityEngine.UI.Selectable.k__BackingField, UnityEngine.UI.Slider.m_HandleContainerRect, UnityEngine.UI.Slider.m_HandleRect, and UnityEngine.EventSystems.PointerEventData.pressEventCamera.