terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void VirtualDeviceExample.VirtualDeviceExample.Update ( )
inlineprivate

Definition at line 30 of file VirtualDeviceExample.cs.

31 {
32 if (!true)
33 {
34 }
37 float deltaTime = Time.deltaTime;
38 float num = activeDevice.LeftStickX;
41 float num2 = activeDevice.LeftStickY;
44 float num3 = activeDevice.RightStickX;
47 float num4 = activeDevice.RightStickY;
48 bool isPressed = activeDevice.Action1.IsPressed;
49 bool isPressed2 = activeDevice.Action2.IsPressed;
50 bool isPressed3 = activeDevice.Action3.IsPressed;
51 bool isPressed4 = activeDevice.Action4.IsPressed;
52 Material material = this.leftObject.GetComponent<Renderer>().material;
53 }
class f__AnonymousType0<< Count > j__TPar
InputControl RightStickX
InputControl RightStickY
InputControl LeftStickX
InputControl LeftStickY
static InputDevice ActiveDevice
Component GetComponent(Type type)
Definition GameObject.cs:27
static float deltaTime
Definition Time.cs:14

References InControl.InputDevice.Action1, InControl.InputDevice.Action2, InControl.InputDevice.Action3, InControl.InputDevice.Action4, InControl.InputManager.ActiveDevice, UnityEngine.Time.deltaTime, InControl.OneAxisInputControl.IsPressed, j__TPar, InControl.InputDevice.LeftStickX, InControl.InputDevice.LeftStickY, InControl.InputDevice.RightStickX, InControl.InputDevice.RightStickY, and UnityEngine.Component.transform.