terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void BasicExample.BasicExample.Update ( )
inlineprivate

Definition at line 11 of file BasicExample.cs.

12 {
13 if (!true)
14 {
15 }
18 float deltaTime = Time.deltaTime;
19 float num = activeDevice.LeftStickX;
22 float num2 = activeDevice.LeftStickY;
23 bool isPressed = activeDevice.Action1.IsPressed;
24 bool isPressed2 = activeDevice.Action2.IsPressed;
25 Material material = base.GetComponent<Renderer>().material;
26 }
class f__AnonymousType0<< Count > j__TPar
InputControl LeftStickX
InputControl LeftStickY
static InputDevice ActiveDevice
static float deltaTime
Definition Time.cs:14

References InControl.InputDevice.Action1, InControl.InputDevice.Action2, InControl.InputManager.ActiveDevice, UnityEngine.Time.deltaTime, InControl.OneAxisInputControl.IsPressed, j__TPar, InControl.InputDevice.LeftStickX, InControl.InputDevice.LeftStickY, and UnityEngine.Component.transform.