terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 145 of file InputField.cs.
Referenced by UnityEngine.UI.InputField.ActivateInputField(), UnityEngine.UI.InputField.Append(), UnityEngine.UI.InputField.DeactivateInputField(), UnityEngine.UI.InputField.Delete(), UnityEngine.UI.InputField.FindtNextWordBegin(), UnityEngine.UI.InputField.FindtPrevWordBegin(), UnityEngine.UI.InputField.GenerateHighlight(), UnityEngine.UI.InputField.GetSelectedString(), UnityEngine.UI.InputField.Insert(), UnityEngine.UI.InputField.KeyPressed(), UnityEngine.UI.InputField.MoveDown(), UnityEngine.UI.InputField.MoveLeft(), UnityEngine.UI.InputField.MoveRight(), UnityEngine.UI.InputField.MoveUp(), UnityEngine.UI.InputField.OnFocus(), UnityEngine.UI.InputField.OnPointerDown(), UnityEngine.UI.InputField.OnUpdateSelected(), UnityEngine.UI.InputField.SelectAll(), UnityEngine.UI.InputField.SendOnEndEdit(), UnityEngine.UI.InputField.SendOnSubmit(), UnityEngine.UI.InputField.SendOnValueChanged(), UnityEngine.UI.InputField.SetText(), UnityEngine.UI.InputField.UpdateCaretFromKeyboard(), UnityEngine.UI.InputField.UpdateGeometry(), UnityEngine.UI.InputField.UpdateLabel(), UnityEngine.UI.InputField.UpdateTouchKeyboardFromEditChanges(), and UnityEngine.UI.InputField.Validate().