terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ text

string UnityEngine.UI.InputField.text
getset

Definition at line 145 of file InputField.cs.

146 {
147 get
148 {
149 return this.m_Text;
150 }
151 set
152 {
153 this.SetText(value, true);
154 }
155 }
void SetText(string value, bool sendCallback=true)

Referenced by UnityEngine.UI.InputField.ActivateInputField(), UnityEngine.UI.InputField.Append(), UnityEngine.UI.InputField.DeactivateInputField(), UnityEngine.UI.InputField.Delete(), UnityEngine.UI.InputField.FindtNextWordBegin(), UnityEngine.UI.InputField.FindtPrevWordBegin(), UnityEngine.UI.InputField.GenerateHighlight(), UnityEngine.UI.InputField.GetSelectedString(), UnityEngine.UI.InputField.Insert(), UnityEngine.UI.InputField.KeyPressed(), UnityEngine.UI.InputField.MoveDown(), UnityEngine.UI.InputField.MoveLeft(), UnityEngine.UI.InputField.MoveRight(), UnityEngine.UI.InputField.MoveUp(), UnityEngine.UI.InputField.OnFocus(), UnityEngine.UI.InputField.OnPointerDown(), UnityEngine.UI.InputField.OnUpdateSelected(), UnityEngine.UI.InputField.SelectAll(), UnityEngine.UI.InputField.SendOnEndEdit(), UnityEngine.UI.InputField.SendOnSubmit(), UnityEngine.UI.InputField.SendOnValueChanged(), UnityEngine.UI.InputField.SetText(), UnityEngine.UI.InputField.UpdateCaretFromKeyboard(), UnityEngine.UI.InputField.UpdateGeometry(), UnityEngine.UI.InputField.UpdateLabel(), UnityEngine.UI.InputField.UpdateTouchKeyboardFromEditChanges(), and UnityEngine.UI.InputField.Validate().