terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIVirtualInputController Member List

This is the complete list of members for GUIVirtualInputController, including all inherited members.

_autoFireOffGUIVirtualInputControllerstatic
_directionArrowGUIVirtualInputControllerprivatestatic
_inputLayerGUIVirtualInputControllerprivate
_inputLayer2GUIVirtualInputControllerprivate
_jumpGUIVirtualInputControllerprivatestatic
_movementGUIVirtualInputControllerstatic
AddInteractBanner(Player player, Item item)GUIVirtualInputControllerinlineprivate
AimAxisActiveTimeGUIVirtualInputControllerprivate
AimAxisSnapStartedGUIVirtualInputControllerprivate
AimAxisStartXGUIVirtualInputControllerprivate
AimAxisStartYGUIVirtualInputControllerprivate
AimAxisTotalXGUIVirtualInputControllerprivate
AimAxisTotalYGUIVirtualInputControllerprivate
AimModeFreeMovementGUIVirtualInputController
AimScaleGUIVirtualInputControllerprivate
anyActiveGUIVirtualInputControllerprivate
AutoControlEnabledGUIVirtualInputController
AutoControlTimerGUIVirtualInputController
AutoSelectToggleControllerGUIVirtualInputController
AutoSelectToggleControllerValueGUIVirtualInputController
AutoSelectToggleKeyboardGUIVirtualInputController
AutoSelectToggleKeyboardValueGUIVirtualInputController
AutoSelectToggleTouchGUIVirtualInputController
AutoSelectToggleTouchValueGUIVirtualInputController
CanInteract(Player player, Item item)GUIVirtualInputControllerinlineprivatestatic
ControllerActiveGUIVirtualInputController
ControllerAimSensitivityGUIVirtualInputController
ControlsGUIVirtualInputController
ControlType enum nameGUIVirtualInputController
cursorUpdateTimeGUIVirtualInputControllerprivate
deadZoneGUIVirtualInputControllerprivate
Draw()GUIVirtualInputControllerinline
DrawControls()GUIVirtualInputControllerinlineprivate
DrawControlStringNotifications()GUIVirtualInputControllerinlineprivate
DrawMapControls()GUIVirtualInputControllerinlineprivate
emptyItemGUIVirtualInputControllerprivatestatic
EnableBuildGridSnapGUIVirtualInputController
FilterFireAxis(Vector2 fireAxis)GUIVirtualInputControllerinlineprivate
fireAxisGUIVirtualInputControllerprivate
fireAxisActiveGUIVirtualInputController
fireAxisCentreGUIVirtualInputControllerprivate
fireAxisFiringGUIVirtualInputControllerprivate
fireAxisScreenOffsetGUIVirtualInputControllerprivate
fireButtonFiringGUIVirtualInputController
fireFromHousingGUIVirtualInputControllerprivate
GetPressedControlPosition(VirtualControlsHardwareConfigurationMapping_Layout.ContolType controlType, [Out] VirtualControlsHardwareConfigurationMapping_Layout slotConfiguration)GUIVirtualInputControllerinline
grappleAxisGUIVirtualInputControllerprivate
grappleAxisActiveGUIVirtualInputController
grappleAxisCentreGUIVirtualInputControllerprivate
grappleAxisPressedGUIVirtualInputController
grappleAxisScreenOffsetGUIVirtualInputControllerprivate
grappleFiredGUIVirtualInputController
gridSnapAxisGUIVirtualInputControllerprivate
gridSnapDownGUIVirtualInputControllerprivate
gridSnapLeftGUIVirtualInputControllerprivate
gridSnapRightGUIVirtualInputControllerprivate
gridSnapUpGUIVirtualInputControllerprivate
GUIVirtualInputController()GUIVirtualInputControllerinline
GUIVirtualInputController()GUIVirtualInputControllerinlineprivatestatic
HandleCursorGridSnap(bool tileBoostWholeScreen, int screenCenterX, int screenCenterY, int tB, float MouseX, float MouseY)GUIVirtualInputControllerinlineprivate
HandleGridSnapCursorMovement(Item selectedItem, int screenCenterX, int screenCenterY, int tB, float MouseX, float MouseY)GUIVirtualInputControllerinlineprivate
HasGrappleGUIVirtualInputControllerprivate
Hide()GUIVirtualInputControllerinline
HideNotifications()GUIVirtualInputControllerinlineprivate
InGameUIOpenGUIVirtualInputController
InitialAimNavTickGUIVirtualInputControllerprivate
InventoryToggleGUIVirtualInputController
IsOverGroupRegion(GUIPageIconGrouping group, Point mousePoint)GUIVirtualInputControllerinlineprivate
JumpModeGUIVirtualInputController
JumpTapPressedGUIVirtualInputController
LastAimNavTickPositionGUIVirtualInputControllerprivate
LastAimNavTickPositionStartGUIVirtualInputControllerprivate
LastAimNavTickTimeGUIVirtualInputController
LastCursorPositionXGUIVirtualInputControllerprivate
LastCursorPositionYGUIVirtualInputControllerprivate
lastFireAxisRawGUIVirtualInputControllerprivate
LastFrameUpdateGUIVirtualInputControllerprivate
lastGridAimModeGUIVirtualInputControllerprivate
LastOffsetXGUIVirtualInputControllerprivate
LastOffsetYGUIVirtualInputControllerprivate
LastResultPositionGUIVirtualInputControllerprivate
LastScreenCentreXGUIVirtualInputControllerprivate
LastScreenCentreYGUIVirtualInputControllerprivate
LastSizeXGUIVirtualInputControllerprivate
LastSizeYGUIVirtualInputControllerprivate
lastWorldCursorPointXGUIVirtualInputControllerprivate
lastWorldCursorPointYGUIVirtualInputControllerprivate
LastWorldPositionXGUIVirtualInputControllerprivate
LastWorldPositionYGUIVirtualInputControllerprivate
LeftStickAimingGUIVirtualInputController
LeftStickJumpMode enum nameGUIVirtualInputController
LoadContent(ContentManager content)GUIVirtualInputControllerinlinestatic
movementAxisGUIVirtualInputControllerprivate
movementAxisActiveGUIVirtualInputController
movementAxisCentreGUIVirtualInputControllerprivate
movementAxisScreenOffsetGUIVirtualInputControllerprivate
movingOffsetXGUIVirtualInputControllerprivate
movingOffsetYGUIVirtualInputControllerprivate
movingXGUIVirtualInputControllerprivate
movingYGUIVirtualInputControllerprivate
numStepsGUIVirtualInputControllerprivatestatic
PressedGUIVirtualInputController
previousGrappleAxisGUIVirtualInputControllerprivate
previousGrappleAxisScreenOffsetGUIVirtualInputControllerprivate
previousGridSnapAxisGUIVirtualInputControllerprivate
previousMovementAxisGUIVirtualInputControllerprivate
previousMovementLastFrameGUIVirtualInputControllerprivate
pulseLeftGUIVirtualInputControllerprivate
pulseLeftTimeGUIVirtualInputControllerprivate
pulseRightGUIVirtualInputControllerprivate
pulseRightTimeGUIVirtualInputControllerprivate
pulseTimerGUIVirtualInputControllerprivatestatic
ResetSMCurosrNotification()GUIVirtualInputControllerinline
ScaleGUIVirtualInputController
SecondaryUpdateCursor(Cursor cursor)GUIVirtualInputControllerinline
Show()GUIVirtualInputControllerinline
ShownGUIVirtualInputControllerprivate
StashCraftedItemsGUIVirtualInputController
TimeSinceCombatTargetingGUIVirtualInputControllerprivate
TimeSinceModifyZoomGUIVirtualInputController
TimeSinceProfileChangedGUIVirtualInputControllerprivate
TimeSinceToggleAutoFireGUIVirtualInputControllerprivate
TimeSinceToggleSmartCursorGUIVirtualInputControllerprivate
TouchAimSensitivityGUIVirtualInputController
Update(float elapsedTime)GUIVirtualInputControllerinline
UpdateCursor(Cursor cursor)GUIVirtualInputControllerinline
UpdateCursorMovement()GUIVirtualInputControllerinlineprivate
UpdateFireAxis(Vector2 rawAxis)GUIVirtualInputControllerinlineprivate
UpdateMovementAxis(Vector2 rawAxis)GUIVirtualInputControllerinlineprivate
UseButtonPressedGUIVirtualInputController
VirtualControlScaleGUIVirtualInputController
wasGrappleAxisActiveGUIVirtualInputController
WasJumpTapPressedGUIVirtualInputController
wasMovementAxisActiveGUIVirtualInputController
WasPressedGUIVirtualInputController
wasWorldCursorActiveGUIVirtualInputControllerprivate
WorldBlendOffsetGUIVirtualInputControllerprivate