terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ GetPressedControlPosition()

Vector2 GUIVirtualInputController.GetPressedControlPosition ( VirtualControlsHardwareConfigurationMapping_Layout::ContolType controlType,
[Out] VirtualControlsHardwareConfigurationMapping_Layout slotConfiguration )
inline

Definition at line 265 of file GUIVirtualInputController.cs.

266 {
267 if (!true)
268 {
269 }
270 if (!true)
271 {
272 }
275 if (hardwareConfig != null)
276 {
280 int num;
281 while (num == 0)
282 {
283 }
284 Type type = num.GetType();
285 if (inputLayer2 == null)
286 {
287 }
288 Type type2;
289 bool flag = type == type2;
293 }
294 throw new InvalidCastException();
295 }
class f__AnonymousType0<< Count > j__TPar
VirtualControlsHardwareConfigurationMapping_Layout.ContolType Action
VirtualControlsHardwareConfigurationMapping_Layout.ContolType DefaultControl
VirtualControlsBinding_Layout[] Controls

References _inputLayer, System.action, VirtualControlsBinding_Layout.Action, VirtualControlsProfile_Layout.Controls, VirtualControlsHardwareConfigurationMapping_Layout.DefaultControl, and j__TPar.