terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsOverGroupRegion()

bool GUIVirtualInputController.IsOverGroupRegion ( GUIPageIconGrouping group,
Point mousePoint )
inlineprivate

Definition at line 581 of file GUIVirtualInputController.cs.

582 {
584 group.LoadPageAnchor();
585 float x = group.pageButtonRegionSize.X;
586 float y = group.pageButtonRegionSize.Y;
587 int size = group._options._size;
588 int size2 = group.SettingEntries._size;
590 bool flag = group.GetRegion().Contains(mousePoint);
591 group.LoadPageAnchor();
592 float x2 = group.pageButtonRegionSize.X;
593 float y2 = group.pageButtonRegionSize.Y;
594 int size3 = group._options._size;
595 int size4 = group.SettingEntries._size;
596 group.LoadPageAnchor();
610 int gameMode = Main.GameMode;
614 if (guipageIconGrouping != null)
615 {
617 while (guipageIconGrouping2 != null)
618 {
619 }
620 }
621 if (group.SelectedCategory == GUIPageIcons.Category.Crafting)
622 {
623 bool flag6;
624 return flag6;
625 }
626 GUIPageIcons.Category category;
627 return category.Collapsed;
628 }
class f__AnonymousType0<< Count > j__TPar
List< GUIPageIconGrouping.SettingCategory > SettingEntries
GUIPageIcons.Category SelectedCategory
List< GUIPageIcons.Category > _options
static InterfaceProfile_Layout Active
static int GameMode
Definition Main.cs:4141

References GUIPageIconGrouping._options, System.Collections.Generic.List< T >._size, InterfaceStyles_Layout.Active, Microsoft.Xna.Framework.Rectangle.Contains(), Terraria.Main.GameMode, GUIPageIconGrouping.GetRegion(), PageControllerLayoutDefinition< T >.Instance, j__TPar, GUIPageIconGrouping.LoadPageAnchor(), GUIPageIconGrouping.pageButtonRegionSize, GUIPageIconGrouping.SelectedCategory, GUIPageIconGrouping.SettingEntries, RightSideHUDAnchorUpdator.Update(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.