terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateMovementAxis()

void GUIVirtualInputController.UpdateMovementAxis ( Vector2 rawAxis)
inlineprivate

Definition at line 136 of file GUIVirtualInputController.cs.

137 {
138 if (!true)
139 {
140 }
141 if (!true)
142 {
143 }
144 if (!true)
145 {
146 }
147 if (this.Pressed == null)
148 {
149 }
150 if (!true)
151 {
152 }
153 if (this.Pressed == null)
154 {
155 }
156 if (!true)
157 {
158 }
159 float y = this.movementAxis.Y;
160 if (this.Pressed == null)
161 {
162 }
163 if (!true)
164 {
165 }
166 float y2 = this.movementAxis.Y;
167 bool[] pressed = this.Pressed;
168 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, movementAxis, Pressed, and Microsoft.Xna.Framework.Vector2.Y.