36 string text =
"Images/UI/Minimap/" + text2 +
"/MinimapFrame";
39 string text3 =
"Images/UI/Minimap/" +
text4 +
"/MinimapFrameConsole";
71 string <Name>k__BackingField = this.
mapTarget.<
Name>k__BackingField;
121 string text =
"Images/UI/Minimap/" + text2 +
"/HideMiniMap";
126 string text3 =
"Images/UI/Minimap/" + text4 +
"/ShowMiniMap";
141 float x =
cursor.Position.x;
142 float y =
cursor.Position.y;
157 string <Name>k__BackingField =
array.<
Name>k__BackingField;
162 global::UnityEngine.Object.DestroyImmediate(
texture2D);
214 byte light =
ptr->Light;
269 byte light =
ptr->Light;
308 ushort wall = tile.
wall;
524 private bool MoveNext()
569 void IEnumerator.
Reset()
class f__AnonymousType0<< Count > j__TPar
static bool AnyControllerConnected
class< DrawToMap_Section_Sliced > d__41
unsafe void DrawToMap_Section(int secX, int secY)
void LoadContent(ContentManager content)
unsafe void ApplySection(int xStart, int xEnd, int yStart, int yEnd)
GUIMap.MinimapFrameStyle _activeFrameStyle
DateTime _lastPingMouseDownTime
GUIControllerFullScreenMap _controller
class< DrawToMap_Section_Sliced > IEnumerator
string BackingLargeTextureId
const int MapTextureDimensions
Microsoft.Xna.Framework.Graphics.Texture2D miniMapClosed
string BackingMiniTextureId
Microsoft.Xna.Framework.Graphics.Texture2D miniMapOpen
bool IsCursorOverFullScreenMapControls(global::Cursor cursor)
NativeArray< ushort >[] mapTextureData
void DrawMapFullscreenBackground(Microsoft.Xna.Framework.Vector2 screenPosition, int screenWidth, int screenHeight)
unsafe ushort * mapTextureDataPtr
unsafe void InitialiseTargets()
GUIMap.MinimapFrameStyle ActiveFrameStyle
Microsoft.Xna.Framework.Graphics.Texture2D[] mapTarget
float ZoomDefaultButtonScale
IEnumerator DrawToMap_Section_Sliced(int secX, int secY)
Microsoft.Xna.Framework.Vector2 _lastPingMousePosition
static bool mapFullscreen