terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
Terraria.UI.ItemSlot Member List

This is the complete list of members for Terraria.UI.ItemSlot, including all inherited members.

_customCurrencyForSavingsTerraria.UI.ItemSlotprivatestatic
_lastTimeForVisualEffectsThatLoadoutWasChangedTerraria.UI.ItemSlotprivatestatic
AccCheck(Item[] itemCollection, Item item, int slot)Terraria.UI.ItemSlotinlinestatic
accSlotToSwapToTerraria.UI.ItemSlotprivatestatic
additionalThrowVelocityTerraria.UI.ItemSlotprivatestatic
AfterItemSwap(int oldType, int newType)Terraria.UI.ItemSlotinlinestatic
AltInUseTerraria.UI.ItemSlotstatic
AnnounceTransfer(ItemSlot.ItemTransferInfo info)Terraria.UI.ItemSlotinlinestatic
ArmorSwap(Item item, [Out] bool success)Terraria.UI.ItemSlotinlineprivatestatic
canFavoriteAtTerraria.UI.ItemSlotprivatestatic
canShareAtTerraria.UI.ItemSlotprivatestatic
CircularRadialOpacityTerraria.UI.ItemSlotstatic
ControlInUseTerraria.UI.ItemSlotstatic
CursorHighlightTerraria.UI.ItemSlotprivatestatic
defenderPigOffsetTerraria.UI.ItemSlotprivatestatic
defenderTextOffsetTerraria.UI.ItemSlotprivatestatic
DisableTrashing()Terraria.UI.ItemSlotinlineprivatestatic
Draw(SpriteBatch spriteBatch, Item inv, int context, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item inv, int context, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor, Microsoft.Xna.Framework.Graphics.Color backColor)Terraria.UI.ItemSlotinlinestatic
DrawCost(SpriteBatch sb, float shopx, float shopy, long cost, [Optional] SpriteBatch textSb)Terraria.UI.ItemSlotinlinestatic
DrawGoldBGForCraftingMaterialTerraria.UI.ItemSlotstatic
DrawItem_GetColorAndScale(Item item, float scale, Microsoft.Xna.Framework.Graphics.Color currentWhite, float sizeLimit, Rectangle frame, [Out] Microsoft.Xna.Framework.Graphics.Color itemLight, [Out] float finalDrawScale)Terraria.UI.ItemSlotinlinestatic
DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Microsoft.Xna.Framework.Graphics.Color environmentColor)Terraria.UI.ItemSlotinlinestatic
DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false, [Optional] SpriteBatch textSb)Terraria.UI.ItemSlotinlinestatic
DrawRadialCircular(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position, Player.SelectionRadial radial, Item[] items)Terraria.UI.ItemSlotinlinestatic
DrawRadialDpad(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
DrawRadialQuicks(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
DrawSavings(SpriteBatch sb, Panel_Layout savingsBacking, float shopx, float shopy, Microsoft.Xna.Framework.Vector2 savings1IconOffset, Microsoft.Xna.Framework.Vector2 savings2Offset, Microsoft.Xna.Framework.Vector2 savings3Offset, Microsoft.Xna.Framework.Vector2 savings4Offset, bool horizontal=false, [Optional] SpriteBatch textSb)Terraria.UI.ItemSlotinlinestatic
DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false, [Optional] SpriteBatch textSb)Terraria.UI.ItemSlotinlinestatic
dummyItemTerraria.UI.ItemSlotprivatestatic
DuplicationModeTerraria.UI.ItemSlotstatic
dyeSlotCountTerraria.UI.ItemSlotprivatestatic
DyeSwap(Item item, [Out] bool success)Terraria.UI.ItemSlotinlineprivatestatic
Equippable(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
Equippable(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
EquipSwap(Item item, Item[] inv, int slot, [Out] bool success)Terraria.UI.ItemSlotinlineprivatestatic
forceClearGlowsOnChestTerraria.UI.ItemSlotstatic
ForceRenderScaleTerraria.UI.ItemSlotprivatestatic
GetColorByLoadout(int slot, int context)Terraria.UI.ItemSlotinlinestatic
GetHighlightColorByLoadout(int slot, int context)Terraria.UI.ItemSlotinlinestatic
GetItemLight(Microsoft.Xna.Framework.Graphics.Color currentColor, Item item, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(Microsoft.Xna.Framework.Graphics.Color currentColor, int type, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(Microsoft.Xna.Framework.Graphics.Color currentColor, float scale, Item item, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(Microsoft.Xna.Framework.Graphics.Color currentColor, float scale, int type, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetLoadoutColor(int loadoutIndex)Terraria.UI.ItemSlotinlinestatic
GetOverrideInstructions(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
GUIFakeTooltipContext enum nameTerraria.UI.ItemSlot
Handle(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
Handle(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
HandleShopSlot(Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid)Terraria.UI.ItemSlotinlineprivatestatic
HighlightScaleTerraria.UI.ItemSlotprivatestatic
inventoryGlowHueTerraria.UI.ItemSlotstatic
inventoryGlowHueChestTerraria.UI.ItemSlotprivatestatic
inventoryGlowTimeTerraria.UI.ItemSlotstatic
inventoryGlowTimeChestTerraria.UI.ItemSlotprivatestatic
IsABuildingItem(Item item)Terraria.UI.ItemSlotinlinestatic
isEquipLocked(int type)Terraria.UI.ItemSlotinlinestatic
IsMiscEquipment(Item item)Terraria.UI.ItemSlotinlinestatic
IsMouseItem(Item[] slots, int index)Terraria.UI.ItemSlotinlinestatic
ItemSlot()Terraria.UI.ItemSlotinlineprivatestatic
ItemSlot()Terraria.UI.ItemSlotinline
LastButtonFrameTerraria.UI.ItemSlotprivatestatic
LastHoverButtonTerraria.UI.ItemSlotprivatestatic
LastHoverContextTerraria.UI.ItemSlotprivatestatic
LastHoverSlotTerraria.UI.ItemSlotprivatestatic
LeftClick(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
LeftClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
LeftClick_SellOrTrash(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
LoadoutHighlightSlotColorsTerraria.UI.ItemSlotprivatestatic
LoadoutSlotColorsTerraria.UI.ItemSlotprivatestatic
MouseHover(int context=0)Terraria.UI.ItemSlotinlinestatic
MouseHover(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
MouseHover(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
NotUsingGamepadTerraria.UI.ItemSlotstatic
OnItemTransferredTerraria.UI.ItemSlotstaticremovable
OverrideHover(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
OverrideHover(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
OverrideLeftClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlineprivatestatic
PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem, bool backwardCheck=false, int initialSlot=-1)Terraria.UI.ItemSlotinlinestatic
PickupItemIntoMouse(Item[] inv, int context, int slot, Player player)Terraria.UI.ItemSlotinlinestatic
PlaceItem(Item[] inv, Item item, int context=0, int slot=-1, int keepStack=0)Terraria.UI.ItemSlotinlineprivatestatic
QuicksRadialOpacityTerraria.UI.ItemSlotstatic
RecordLoadoutChange()Terraria.UI.ItemSlotinlinestatic
RefreshStackSplitCooldown()Terraria.UI.ItemSlotinlinestatic
RightClick(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
RightClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
SelectEquipPage(Item item)Terraria.UI.ItemSlotinlinestatic
SelectHighlightTerraria.UI.ItemSlotprivatestatic
SellOrTrash(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
SetCursorHighlight(bool hasFocus)Terraria.UI.ItemSlotinlinestatic
SetGlow(int index, float hue, bool chest)Terraria.UI.ItemSlotinlinestatic
SetOverridenScale(float highlightScale)Terraria.UI.ItemSlotinlinestatic
SetSelectHighlight(bool hasFocus, float highlightScale=-1f)Terraria.UI.ItemSlotinlinestatic
ShiftForcedOnTerraria.UI.ItemSlotstatic
ShiftHueByLoadout(float hue, int loadoutIndex)Terraria.UI.ItemSlotinlinestatic
ShiftInUseTerraria.UI.ItemSlotstatic
singleSlotArrayTerraria.UI.ItemSlotprivatestatic
SwapEquip(Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
SwapEquip(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
SwapVanityEquip(Item[] inv, int context, int slot, Player player)Terraria.UI.ItemSlotinlineprivatestatic
TakeOne(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
TryGetHighlightedSlotColor(int loadoutIndex, int context, [Out] Microsoft.Xna.Framework.Graphics.Color color)Terraria.UI.ItemSlotinlinestatic
TryGetSlotColor(int loadoutIndex, int context, [Out] Microsoft.Xna.Framework.Graphics.Color color)Terraria.UI.ItemSlotinlinestatic
TryItemSwap(Item item)Terraria.UI.ItemSlotinlineprivatestatic
TryOpenContainer(Item item, Player player)Terraria.UI.ItemSlotinlineprivatestatic
TryPickupDyeToCursor(int context, Item[] inv, int slot, Player player)Terraria.UI.ItemSlotinlineprivatestatic
UpdateChestOnServer(int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
UpdateInterface()Terraria.UI.ItemSlotinlinestatic
UpdateTooltipButton(TransactionButton_Layout button)Terraria.UI.ItemSlotinlinestatic
UpdateTooltipContext(int context, int slot)Terraria.UI.ItemSlotinlinestatic